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#include <iostream>
#include <cstdlib>
#include <time.h>
using namespace std;
class ShortSword{
public:
ShortSword();
ShortSword(int);
private:
int numDamage;
int numRange;
int numSpeed;
};
class LongBow{
public:
LongBow();
private:
int num_damage;
int num_range;
};
class Hammer{
public:
Hammer();
private:
int num_damage;
int num_range;
};
class Monster{
//constructors
public:
Monster();
Monster(int,int,int);
int modifier; //reduce its damage, can i make a global damage modifier and just add them to each object?
//unless the player is actually changing something then keep it all private
private:
double num_burning_arrow_damage;
double num_fire_breath_damage;
double num_hit_points;
double num_level;
};
class Dice{
//Constructor
public:
Dice();
Dice(int);
double score();
double randPoints;
int pointTotal, a;
double getRolls();
void setRolls(double&,double&);
char x;
//methods
int roll();
void resetNumRolls();
int getNumRolls();
int playerPoints();
int compPoints();
int pointsTotal(); //this doesnt make sense because a dice can't calculate points
int computerTotal();//this OBJECT called DICE should behave like a real dice
//unless the player is actually changing something then keep it all private
private:
//properties
int numRolls;
int numSides;
int numPoints;
int rollTotal;
double rolls;
};
/**********************************************************
The shortsword
***********************************************************/
ShortSword::ShortSword(int damage){
numDamage=20;
numSpeed=2;
numRange=5;
};
/******************************************************************************************************************/
/**********************************************************
The Dice
Paramerterized constructor
set the number of sides when created
@param sides is the number of sides for this die
***************************************************/
Dice::Dice(int sides){
numSides=6;
numRolls=0;
numPoints=50;
//initialize random # generator
srand(time(NULL));
};
/**********************************************************
Default Constructor. Creates a die with 6 sides
***************************************************/
Dice::Dice(){
numSides=6;
numRolls=0;
numPoints=50;
//initialize random # generator
srand(time(NULL));
};
/*************************************************
*"Rolls" the dice
*@return a number between [1, numSides]
**************************************************/
int Dice::roll(){
//generate a number between 1 - numSides
int rollVal = (rand() % numSides) + 1;
return rollVal;
};
int Dice::playerPoints(){
int randPoints = (rand() % 5 ) ; //the players points
return randPoints;
};
int Dice::compPoints(){
int randPoints = (rand() % 5 ) + 1;//the computers points
return randPoints;
};
int Dice::pointsTotal(){
int x = 0;
int total = x+playerPoints();
return total;
};
double Dice::getRolls(){
return(rolls);
};
/************************************************************************************************************/
/************************************************************
Gives the user the number of rolls
**********************system("color fc")*********************/
/************************************************
Reset the number of rolls to 0
*****************************************/
/*
void Dice::resetNumRolls(){
numRolls = 0;
}*/
int main(){
Dice playerOne;
Dice playerTwo;
ShortSword beginner;
/************************************************
Main Variables for dice game
*************************************************/
char x;
int r;
int tile=0;
int total;
int g;
int playerPoints();
int pointsTotal();
int playerOnePosition;
int move;
int randomNum=2;//probably dont need this
int randomize=12;
int spot;
int score=0;
int scoreTwo=0;
int spotTwo;
int attack=0;
int upgrade=0;
int upgrade_two=0;
int upgrade_three=0;
srand (0);
int maxMove=12;//player cant go over this in one turn
randomNum=move;
int card=0;
while(x != 'n'){ //stopped working all of a sudden, would stop the game, fix later
/************************************************
Round keeper
*************************************************/
for(r=1; r<=2000; move=1){
cout<<"********************Round:"<<r<<"**********************"<<endl;
/************************************************
Spot keeper
*************************************************/
cout<<"PlayerOne is on tile "<<spot<<", Player Two's turn!"<<endl;
cout<<"PlayerTwo is on tile "<<spotTwo<<endl;
spotTwo=(rand() % 7 + 1) + spotTwo;
spot=(rand() % 6 + 1 ) +spot;
/************************************************
Point keeper
*************************************************/
cout<<"You've earned "<<playerOne.playerPoints()<<" points"<<endl; //basically a roll i made for myself
cout<<"Computer earned "<<playerOne.compPoints()<<" points"<<endl; //basically a roll i made for the comp, in his favor
/************************************************
Random events
*************************************************/
attack=(rand() % 7); //a random attack by the computer
upgrade=(rand() % 20+1);
upgrade_two=(rand() % 50+1);
upgrade_three=(rand() % 100+1);
if(upgrade == 10 ){
cout<<"RARE:Upgrade Omega unlocked, 30% damage increase for 1 turn"<<endl;
score=score+2;
};
if(upgrade_two == 50){
cout<<"ULTRA RARITY: Upgrade Beta unlocked, 50% damage increase for 1 turn"<<endl;
score=score+6;
};
if(upgrade_three == 50){
cout<<"EPIC RARITY: Upgrade Alpha unlocked, 75% damage increase for 1 turn"<<endl;
score=score+5;
};
if(attack == 6){
cout<<"Computer used burning arrow, you take 60 damage!"<<endl;
score=score-60;
};
if(spot > 50){
score=score+100;
spot=0;
};
if(spotTwo > 50){
scoreTwo=scoreTwo+100;
spotTwo=0;
};
if(spot == 50){
cout<<"Target practice has been doing you some good! 200 Bonus points!"<<endl;
score=score+200;
};
if(spot == 10){
cout<<"Enemy sets loose a barrage of archers on your men! 150 points lost!"<<endl;
score=score-150;
};
};
};
return 0;
};
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