I have a coursework which involves implementing the classes and functions that are necessary to produce an animated interactive program.(basically a game)
Can someone help me as I am very new to programming. I need to:
1. Draw an appropriate background.
2.Have moving objects.
3. Have interaction between the moving objects and the environment.
4.Provide player interaction.
5.Provide AI-controlled objects.
6.Save and load information to and from files.
7. Display status information on the screen.
8.Support different states.
i have a a few framework bases classes such as BaseEngine.h, BaseEngine.cpp, DisplayableObject.h, DisplayableObject.cpp, FontManager.h, FontManager.cpp, JPGImage.h, JPGImage.cpp, TileManager.h, TileManager.
cpp, MovementPosition.h, Templates.h which i cannot change.
I have to utilise the supplied framework base classes, using sub-classing as necessary and overriding the methods which I need to change. I also should use the files MyProjectMain.h and MyProjectMain.cpp as the start of my
program, and may modify them as much as I wish. I can create any other files which I need and include them into the project.
Perhaps you should simply ask your teacher for a good starting point. If it's an entire class project that you need to make to certain specifications, that's the best way to go.
Apparently there's already has a starting point, namely a mini framework.
If you don't know what to do, just do Pacman or Bomberman. They fulfill all the criteria.
we need to use SDL c++....now they have given us a few framework bases claseses...which we can modify but its aparently better we not...after i do the necessary configurations and run it i can see a few bouncing balls....this implies my configuraitons and all are working fine...now i need to build my system....i am thinking of something simple like pacman or bomberman...im so new to c++ i dont even know how to make an image d background....:(