koolaidman project

okay I am making a game called Kool Aid Man and was wondering if anyone could lend me a hand figuring a few things out It would be very appreciated. I need help making my sprites disappear and then respawn on collision at the moment all my collision does is detect contact and then push the sprite...i also need to make a 2D array for my pool thing that i will have....

I also was wondering how would i go about making a Timer system...were u get time for hitting and 'killing' enemies if u dont kill them fast enough you run out of time and die..kinda like an old arcade game....


below i have the basic idea of the game and what your meant to do in it..its a remake of an old atari game and i also have link to my current code that i am using which i will later adapt and put into classes:

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This is a clone of the game KoolAid Man from the Atari 2600, with a few adaptations and personal features added.

The aim of the game is to assist KoolAid man in Quenching the thirst of the Thirsties which are trying to steal water from a swimming pool(dont ask me why). KoolAid Man does this by giving the Thirsties KoolAid to drink, he MUST do this before the time limit runs out, or the thirsties drink all the water from the pool!.

KoolAid man can only provide KoolAid when a Thirstie is drinking from the pool (an action indicated by a straw of variable length extending from the Thirsie to the pool) which makes it vunerable to KoolAid mans drink.

If a Thirstie is left unattented its drinking speed will increase draining the pool faster and resulting in player's defeat.Thirstie's who aren't using a straw are dangerous to KoolAid man and will knock him back which in turn will drain time and score from the player.

In order to win a level the player is required to quench a increasing amount of thirsties, which will then take the player to a faster level with more thirstie's to quench. The game is lost either by running out of time, or by losing all of the water in the pool!.

KoolAid Man can obtain power-ups, giving him temporary invincibility allowing him to Quench all thirstie's reguardles of there current status and giving extra points!.



The game Features 3 differant difficulty mode:
Easy mode
This mode has less enemies and more time award.

Normal mode
Will be equal to the orignal games difficulty. (>.<)

Hard mode
will have more enemies,more penatiles,less points and less time awarded!.

The game will end if a player reaches 9001 points or over!.
^^dbz^^

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below is the link to my current code:
http://pastebin.com/V7Zd7bBR

thanks again for taking the time to read this =D
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