I'd like to know if it's possible to use winsock to send vars over the internet in the plain console, if it is, is it much different?
How would a server handle multiple connections at once? Running a thread for each connected client?
Does anyone knows a simple/short way to send vars, or is winsock the way?
that works for ints, could I send structs also?
Back on that topic... So if someone elses needs help, they can find it all in one topic.