While using FLTK graphics libraries for basic game writing how do you take user input? getch() doesn't really work since Visual Studios opens up a console window to run getch().
I know that the keyboard keys all have ASCII numbers with getch(), it's just that I only want to use my program's window to get it done.
From what I can see here, FLTK is not a graphics library. It's a GUI library. Therefore, its input and output methods are the same as other GUI toolkits (the user can enter text in text boxes, click on buttons, etc.).
Hmmm... I don't think that quite helps that much. I know how to use a Text_box when someone needs to type something in, but I don't know how to just wait for the user to push keys in FLTK.
You can use a Windows32 API call to check the state of a key. This is the best method to use when doing game programming as it'll allow you to poll instead of handling callbacks.