I need some help making an random map genorator. All I need it to do is genorate trees, mountins, biomes, ect. It will also genorate ores and caves underground. It should also store it in squares like dwarf fortress stores and displays the map. How would I go about doing this and saving the map also displaying it efficiently???
-aimmmmmmmmm
P.S. Im not going to make a int for every square. Is there any other way?
so you're trying to make a minecraft-like generator? depending on size you could use 3d array, but with bigger map that might take a lot of memory, as for generation, that might be a very complex algorithm, like 1 for trees only, 1for ores,...