feedback on my game?

i was hoping someone could give me some feedback on the game i made with a friend.

the game can be found here: http://bit.ly/wMvw6a (updated the link to a working one)

its nothing great, but im happy with it, since it is the first game i programmed using c++/sdl
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There seems to be a problem with that upload. Pressing "Download" gives me 404.
By the way, I suggest moving this to Lounge.
god damnit...yet another problem with my friends "well-coded" site

sorry about that. how can i move the thread?

oh and here is the direct download link (this one works, i hope) http://bit.ly/wMvw6a
It's nice to see that you put some effort into graphics. When I make games, they're just white polygons on a black background :).

One problem is that it constantly requires 100% CPU. There should be a function to fix this. Probably something along the lines of set_frame_rate_limit(60). I've never used SDL..

Another is that every game is identical. Something as simple as randomising starting direction of the ball would solve that.

You certainly need some more features to make it interesting, but I assume that's for the second version.

To move the thread, press "Edit Topic" and select "Lounge" from a drop down list. I think.. I only suggested moving because I think the thread would get more attention in Lounge.
The game didn't work on my computer.
@People who'd like to reply:
The thread's now here: http://cplusplus.com/forum/lounge/64457/

-Albatross
nice work :P i like game mucik :)
For your first game in SDL it's pretty nicely done.

A quick thing I saw while looking through the image folder is you use a completely new image for the background when the user is on "play", "help", "quit". You could cut filesize down slightly by just displaying the buttons themselves, but no big deal.

Maybe try making some power-ups or something for fun next? :P
haha, was planning to add power ups or something, might do it soon.

ya the button thing might have cut the size down a bit.

glad you liked it :) (sorry for the late reply)
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