Easy Game Programming Language

So for the longest time I have been trying to find a simplistic way to create 2D games in C++. I have come up short each time as if it was meant to be that I am not supposed to be a game developer some day! Nooo! But besides that point haha, I have come up with what sounds like some easy code that I would easily relate to and understand. Please let me know what I should start with based on the way I wrote this program, like by letting me know if there is anything similar. I know it's really bad but it's not supposed to work, it's just something logical that I tried make up to get an idea of the way I think things work in a game.

I know the code below probably looks very unorganized so here it is on codepad.
http://codepad.org/7KuwyIpz

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using.EGPL;                                                                     //Declare that you will be using this common sense stuff that's not even real. Haha.

#include genre.("genre goes here")                                              //Declares the genre which will make it easier for you to build your game quicker, examples include fps, platformer, puzzla, rpg

#include keyboard;                                                              //Allow input from the user's keyboard
#include mouse;                                                                 //Allow input from the user's mouse
#include audio_input;                                                           //Allow input from the user's microphone
#include speakers;                                                              //Allow your game to output sounds
#include graphics;                                                              //Allow your game to draw graphics to the screen. Hahah
#include 2d;                                                                    //Declares that the graphics will render in 2d, also works the same way with 3d "#include 3d;"

int Game
{
    //Properties
    Title = ;                                                                   //Declare the title of the window
    WindowWidth = ;                                                             //Declare window width
    WindowHeight = ;                                                            //Declare widnow height
    WindowResize = "T/F" ;                                                      //Use T or F to allow the user to resize game window
    WindowMini ="T/F" ;                                                         //use T or F to allow the user to minimize the game window
    WindowFullscreen = "T/F" ;                                                  //Use T or F to allow overide height and width to set to fullscreen, if you want fullscreen just set Width and Height to 0.
    
    //Graphics General
    Graphics.Dir = "folder location";                                           //Declare the location of where you will pull the graphics from
    Graphics.Lib = "png, jpg, gif, gmp";                                        //Declare the type of graphic filetypes you will be using
    
    //Declaring Graphics
    Graphic.type.texture = "texture name";                                      //Declare a new texture, it's like saying "int x = 0;"
    
    //Draw Graphics
    Graphics.draw."texture name"(x, y, z);                                      //Declare the x, y, z position of the texture 
    
    
    //Functions
    
    
    //Game Variables                

    return 0;
}

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