MMORPG questions

Feb 21, 2012 at 1:56am
I know that many of you out there will tthink hey this guy is another noob asking where he can find out how to make an mmorpg on his own. Well that is not the case this time, my friends and i have became very expreienced in c++ and want to start making an mmorpg we have already made a few games with allegro but we have no idea what to do with servers so my questions today are:
1. Where can i learn about servers for MMORPG's
2. Where can i learn how to connect them
3. And where can i get a few more experienced programmers to guide us through it
Feb 21, 2012 at 3:57am
To learn about basic server and client functionality check out the WinSock API.
A really good site to learn *very* basic stuff is http://www.madwizard.org/programming/tutorials/netcpp/1.
I suggest you guys try to play with some of the stuff brought up in the tutorials (I think right now it's just blocking calls), and then try to find some more in depth tutorials.
Feb 24, 2012 at 12:35am
Thank you very much your help is greatly appreciated
Feb 24, 2012 at 12:37am
Thank you very much for your help but the link is broken
Feb 24, 2012 at 1:20am
A quick Google search of "winsock tutorial" yields many good resources, like this one: http://johnnie.jerrata.com/winsocktutorial/
Feb 24, 2012 at 1:32pm
You wanna make own mmorpg contackt me :) i have one good src what stay outside funcsion
Feb 25, 2012 at 12:07am
ModShop Thank you i found this very helpful
equilibrium i would like to contact you but you do not allow private messages... message me and we can talk
Feb 25, 2012 at 12:53am
I know that many of you out there will tthink hey this guy is another noob asking where he can find out how to make an mmorpg on his own.


While the problems in many cases start with the skills of the programmers, the actual hurdle here are the resources. The primary question isn't whether or not you can make an MMORPG, but how you are gonna cough up the budget for it. Not that it's impossible, there are indie MMO's out there. It's just not easy.
Feb 25, 2012 at 8:36am
There are a lot of libs out there for client server development. I have RakNet and it is free for non-commercial use. There is also eNet and many others. Don't reinvent the wheel if you don't have to.
Feb 25, 2012 at 9:13am
to:Gsizzle
Done send me pm and messingser.
Feb 25, 2012 at 1:41pm
The link posted in the first reaction is "broken" because the link has a dot suffixed to it. When deleted, the link works fine: http://www.madwizard.org/programming/tutorials/netcpp/1
Feb 27, 2012 at 2:58am
While the problems in many cases start with the skills of the programmers, the actual hurdle here are the resources. The primary question isn't whether or not you can make an MMORPG, but how you are gonna cough up the budget for it. Not that it's impossible, there are indie MMO's out there. It's just not easy.

thank you for the concern hanst99 but im not worried about something being easy im looking for a challenge and thats why i chose an mmorpg ive already made an rpg so im going up a level
Feb 27, 2012 at 3:00am
roberts is raknet a mmorpg engine because im looking to code more from scratch
Feb 27, 2012 at 7:47am
No, it's a network engine. It handles communication between peers or server/client configurations.

My advice, is, if you want to make a game, then don't make a network engine. You can isolate the calls to a single source file if you wish to develop a comm library later on, but don't start off by putting off the main project.
Last edited on Feb 27, 2012 at 8:17am
Feb 27, 2012 at 11:23pm
roberts thank you for your help and you seem very experienced I would be honored if you would lend me a small sum of your knowledge on servers it would help very much pm me if you are willing
Feb 28, 2012 at 3:18am
I'm not experienced, just researched. I've been working on my own client/server space shooter for some time.
Mar 1, 2012 at 11:29pm
Thats really cool how far have you gotten?
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