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#include <iostream>
#include <fstream>
#include <vector>
#include <ctime>
#include"dos.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "windows.h"
#include<string>
using namespace std;
HANDLE hCon;
string menu_choice;
void options();// declare these up here so i can declare them in menu method and menu in these methods without any confusion...
void tutorial ();
void get_strings();
//anagram solvers from http://homepage.ntlworld.com/adam.bozon/anagramsolver.htm
char words[7];//character array for allo possible words. array used for counting points for indivisdual letters
string word_set;
int randnum;
int difficulty = 1;//for difficulty 1-3
char rand_color_dis = 'n';//used in options, converts to bool though for easier computing... set to no for default
bool rand_color_disable;//to disable random color in case it gets annoying... which it porbably well... disable in options menu of game
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c){
if(hCon == NULL)
hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon, c);
}
void disable_color(bool rand_color_disable){
if(rand_color_disable = false){
SetColor(GRAY);
}
if (rand_color_disable = true){
}
}
void load(){
cout<<"Loading";
for(int i = 0;i <=2;i++){ //waits 3 seconds, just for cool loading effect....
cout<<".";
Sleep(1000);
}
system("cls");//clears screen after loading
}
void rand_color(){ // will set color to random color.... only in actual game, not menu screen, we need some consistency!!
int rand_color = rand() % 14 + 1;//makes randum numbe from 1-15
switch(rand_color){
case 1:
SetColor(DARKBLUE);
break;
case 2:
SetColor(DARKGREEN);
break;
case 3:
SetColor(DARKTEAL);
break;
case 4:
SetColor(DARKRED);
break;
case 5:
SetColor(DARKPINK);
break;
case 6:
SetColor(DARKYELLOW);
break;
case 7:
SetColor(GRAY);
break;
case 8:
SetColor(DARKGRAY);
break;
case 9:
SetColor(BLUE);
break;
case 10:
SetColor(GREEN);
case 11:
SetColor(TEAL);
break;
case 12:
SetColor(RED);
break;
case 13:
SetColor(PINK);
break;
case 14:
SetColor(YELLOW);
break;
case 15:
SetColor(WHITE);
break;
}
disable_color(rand_color_disable);
}
void menu(){
SetColor(GREEN);
cout<<" TEXT TWIST"<<endl;
cout<<"\n \n \n";
SetColor(RED);
cout<<" Play"<<endl;
cout<<endl;
SetColor(YELLOW);
cout<<" Options"<<endl;
cout<<endl;
SetColor(TEAL);
cout<<" Help"<<endl; //show tutorial here!!! with example and typing in using sleep
//in opstions allow difficulty to change, add more difficult sets as it increases!
cin>>menu_choice;
system("cls");
if(menu_choice =="Help" || menu_choice =="help"){
tutorial();
menu();
}
if(menu_choice =="Options" || menu_choice =="options"){
options();
}
}
void ready_load(){
int i = 5;
while(i>0){
cout<<"Ready in: "<<i;
i--;
Sleep(1000);
system("cls");
}
}
void options(){
int choice;
system("cls");
rand_color();
disable_color(rand_color_disable);
cout<<"1. RANDOM COLOR DISABLED: "<<rand_color_dis<<endl;
cout<<endl;
cout<<"2. difficulty: "<<difficulty<<" (1-3, 1- easiest, 3- hardest)"<<endl;
cout<<endl;
cout<<"3. Back"<<endl;
cout<<endl;
cout<<endl;
cout<<"Which would you like to change? ";
cin>> choice;
if (choice == 1){
char rand_color_dis = 'y';//used in options, converts to bool though for easier computing... set to no for default
bool rand_color_disable =false;
system("cls");
options();
}
if(choice == 2){
cout<<"Different levels of diifficulty are still being added... "<<endl;
}
if(choice == 3){
system("cls");
menu();
}
else{
system("cls");
options();
}
}
void tutorial(){
char answer[7] = {'m','a','i','l'};
rand_color();//makes random color! This should be fun...
disable_color(rand_color_disable);
system("cls");
cout<<"Welcome to the tutorial! This will show you how to play the game \n it will simulate a real game, please keep in mind \"//\" are \n instrucionts used only in the tutorial, not in the actual game!"<<endl;
system("pause");//i know this is not supposed to be used but it is the only way. cin.get does not work when system("cls") is used right after
system("cls");
cout<<"Here are your first set of words: fmalie"<<endl;
Sleep(1000);
cout<<endl;
cout<<"//You Must type in all possible words! Like this:"<<endl;
Sleep(3000);
for(int i = 0;i <=7;i++){
Sleep(400);
cout<<answer[i];
}
cout<<"Correct! 400 points!"<<endl;
Sleep(1400);
system("cls");
cout<<"Here are your first set of words: fmalie"<<endl;
cout<<endl;
cout<<"//Here is another example:"<<endl;
Sleep(3000);
char answer_1[7] = {'m','e'};
for(int j = 0;j <=7;j++){
Sleep(400);
cout<<answer_1[j];
}
cout<<"Correct! 200 points"<<endl;
Sleep(1400);
system("cls");
cout<<"Here are your first set of words: fmalie"<<endl;
cout<<endl;
cout<<"//Make sure you dont type in anything incorrect \n It will subtract from your points!"<<endl;
Sleep(3500);
char answer_2[7] = {'l','e','m','e'};
for(int c = 0;c <=7;c++){
Sleep(400);
cout<<answer_2[c];
}
cout<<"Incorrect, you have lost 50 points!"<<endl;
Sleep(3500);
system("cls");
rand_color();
cout<<"\n \n That is the end of the tutorial!\n \n The point system char: \n \n Letters Points \n 2 200 \n 3 300 \n 4 400 \n 5 500 \n 6 600 \n 7 700 \n \n press enter to continue!";
system("pause");//i know this is not supposed to be used but it is the only way. cin.get does not work when system("cls") is used right after
system("cls");
}
void intro(){
char intro[90] = {'W','e','l','c','o','m','e',' ','T','o',' ','T','e','x','t',' ','T','w','i','s','t',' ','B','y',' ','*','*','*','*','*','*',' ','*','*','*','*','*'};
for(int i = 0;i<=65;i++){
if(i == 7 || i == 10 || i == 21) {
cout<<"\n \n";
}
rand_color();
cout<<intro[i];
Sleep(75);
}
system("cls");
load();
}
void get_string(){
randnum= rand() % 14 + 1;//fifteen possible numbers
switch(randnum){
case 1:
word_set = "detraly";
break;
case 2:
word_set = "zolefya";
break;
case 3:
word_set = "yamilrw";
break;
case 4:
word_set = "prtadg";
break;
case 5:
word_set = "nemofoi";
break;
case 6:
word_set = "tcvodil";
break;
case 7:
word_set = "xoktre";
break;
case 8:
word_set = "pyhltwi";
break;
case 9:
word_set = "qutrilb";
break;
case 10:
word_set = "zefihld";
break;
case 11:
word_set = "eicldfm";
break;
case 12:
word_set = "pilogva";
break;
case 13:
word_set = "itghojs";
break;
case 14:
word_set = "viofslb";
break;
case 15:
word_set = "jouygln";
break;
}
//EASY USE ARRAYS FOR EACH SET OF LETTERS FOR ALL POSSIBLE WORDS AND USE FOR LOOP TO SORT THROUGH
}
void begin_words(){
rand_color();
disable_color(rand_color_disable);
cout<<"Here is your first set:";
get_string();
cout<<word_set<<endl;
}
char char_to_point(char *letter){//need to have defined array above because this methods serves to purposes:
return 0;
}
int main() {
srand( time(0));//to make random num in get_string. if this is in the fuctino then it will return same num each time
rand_color_disable = true;
intro();
menu();
system("cls");
ready_load();
begin_words();
system("pause");//pauses program, prevents from closing
return 0;
}
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