OpenMW Morrowind Remake

Feb 11, 2012 at 1:36am
Hello fellow C++ programmers,

I'm with the OpenMW project, a group of fans working on a reimplementation of the game engine for Elder Scrolls III: Morrowind, written completely from scratch in C++. Work began in 2008 and version 0.12.0 represents four years of collaboration. Our aim is to create a cross platform (linux, Mac, Windows) game engine with improved performance, continued support, and which resolves design problems from the original Morrowind. We would love your help if you are looking for a hobby or volunteer project or are interested in game design. There are such a variety of tasks that need to be done that you can choose your own tasks. So download our code today and have a look. The more eyes on it, the better it will become.


Feature list for the upcoming 0.12.0 release.


Key
I: fully implemented
NC: nearly complete implementation (missing a few minor bits, but mostly functional)
P: Partial (some stuff works, some stuff doesn't)
E: Early (a beginning)


Runs on Windows, Linux, OS X: I
Game launcher: NC
Players can interact with most objects: I
The HUD: E
Implemented Physics: P
NPC rendering and animations: NC
NPC dialogue window: E
Cell loading/unloading, switching between cells: I
Sky rendering (highly provisional): E
Character creation (mostly activated in console): NC
Music player: I
GUI elements and Journal: E

0.13.0 planned features can be found at http://openmw.org/forum/viewtopic.php?f=2&t=488

Future Plans

Allow greater modability: change game rules, create new spell effects, etc through scripting.
Fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
Improve the interface and journal system
(possibly) improve game mechanics, physics, combat and AI
(possibly) support multiplayer
(possibly) improve graphics


License and Libraries
OpenMW is released under the GNU General Public License version 3. It also builds on various other open source tools, most notably OGRE for graphics, MYGUI, OPENAL, and Bullet for collision (and possibly physics).

Where to Find Us:
OpenMW Homepage: http://openmw.org/
Official Youtube Channel http://www.youtube.com/user/MrOpenMW
Chat @freenode http://freenode.net/ #openmw

Thank you for your time
Feb 19, 2012 at 5:20pm
Hello Everyone,
Please let me know if there is a more appropriate place to put this message.

Just a little more bug fixing and some code writing for build automation and we'll have 0.12.0 out the door. The code is in lgro's trustworthy and clean hands (they are frequently washed). 0.12.0 includes Jhooks1 work on animations. These will be activated through the console for now as we don't have the necessary AI yet.

Two exciting features will make their debut in version 0.13.0

1. Dialogue GUI! GUS has done a lot of work on this feature already, but there is some broken backend stuff. Zini will work on broken things/backend stuff after finishing equipping item task.

2. Water rendering. Also by Jhooks1.

Other News

-We're shifting to smaller, more frequent releases. Our goal is a 1-2 month release cycle. Zini developed a multi-release roadmap. You can now check out the tentative plans for 0.13.0 through 0.15.0 at [url]http://bugs.openmw.org:81/projects/openmw/roadmap[/url] We know people want to try out new features and we need their help identifying bugs. More new code released at one time means more to sort through to find the culprit(s) that are causing problems.

-Yacoby continues work on terrain rendering. This feature will be added to 0.14.0 or later. OGRE 1.8 should make adding terrain much easier than is currently possible with OGRE 1.7, but 1.8 is a couple months past their original release date (we understand, our 0.12.0 release is five months overdue).

-Jhooks1 is looking at Project Aedra's excellent implementation of the bullet physics library and seeing what can be ported over to OpenMW. He's already been able to fix the falling through floor bug.

-ElderTroll wrote an article for freegamer about open source morrowind engines. [url]http://freegamer.blogspot.com/2012/02/morrowind-open-source-pngines-who-they.html[/url]

-BrotherBrick created a wikipage with instructions about testing for novices, I hope that It can be filled with more info soon. Here is the link: [url]http://openmw.org/wiki/index.php?title=Testing[/url]

-Our Project History page now contains our complete changelogs.[url]http://openmw.org/wiki/index.php?title=Project_History[/url]

-We have two new Developers: Mirrcceam94 joined us recently and has squashed some bugs. Scrawl is a developer from the vdrift project where he works on graphics! OpenMW is waiting to implement advanced graphics until after the 1.0.0 release, but there are still many rendering tasks that need finishing; like particles, a proper skybox, and weather. [/list]
Feb 19, 2012 at 5:38pm
Lounge or Jobs would probably be a better place for this. Probably Lounge because noone actually uses the Jobs forum.
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