A display function

Hiya,

I'm programming a custom graphics engine of sorts, and I'm new on the coding bandwagon (having only designed the flow of the engine, and having learned C++ over the course of a few hours recently). At any rate, I need a basic library which simply...displays pixels, basically. I don't want 2D or 3D game APIs or image-mapping libraries. I just need to be able to take color values, array style, and tell the screen to produce pixels of those values. Very basic stuff.

Thanks!
Here is a good place to start: http://www.sfml-dev.org/tutorials/1.6/ I'd highley recommend SFML not only because of it's ease to use but also because a lot of our user base here has experiance with it. In fact if you check out the lounge a user just posted his first game with it. AFTER you go through the tutorials hosted on the SFML site check out this guys blog: http://sfmlcoder.wordpress.com/ I'm pretty sure the links to his YouTube vidoes are in there and they are a pretty good resource for begginners.
I'd agree with SFML, but the tutorials linked are for 1.6, and I would highly recommend using 2.0. Of course you'd have to compile it yourself, which could be a challange, but in my opinion it's worth it.

I don't want 2D or 3D game APIs or image-mapping libraries. I just need to be able to take color values, array style, and tell the screen to produce pixels of those values. Very basic stuff.


I don't think that SFML could be classified as a "game API". You can do more with it than make games, but of course that is its main purpose.
Thank guys; very helpful. I wasn't familiar with SFML, and it looks pretty rad. A lot to explore there.
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