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#include "stdafx.h"
#include <iostream>
#include <string>
#include <fstream>
#include <time.h>
#include <stdlib.h>
using namespace std;
int input_int, attack, defense, intelligence, level, xp, max_health, health, enemy_int, enemy_level, damage;
string input_string, username, userclass, enemy_string;
int char_create()
{
cout << "Hello! What's your name?" << endl;
cout << ">";
getline(cin, username);
cout << "Hello " << username << endl;
cout << "What class are you?" << endl;
cout << "1: Warrior (High attack and defense and health)" << endl;
cout << "2: Archer (Well rounded)" << endl;
cout << "3: Mage (High intelligence, low health)" << endl;
cout << ">";
cin >> input_int;
switch(input_int)
{
case 1:
userclass = "Warrior";
attack = 10;
defense = 10;
intelligence = 1;
max_health = 150;
break;
case 2:
userclass = "Archer";
attack = 7;
defense = 7;
intelligence = 2;
max_health = 125;
break;
case 3:
userclass = "Mage";
attack = 5;
defense = 5;
intelligence = 3;
max_health = 100;
break;
}
level = 1;
xp = 0;
health = max_health;
cout << "Level: " << level << endl;
cout << "Health: " << max_health << "/" << health << endl;
cout << "Attack: " << attack << endl;
cout << "Defense: " << defense << endl;
cout << "Intelligence: " << intelligence << endl;
cin.ignore();
ofstream character_data((username + ".txt").c_str());
character_data << username << endl;
character_data << "Level " << level << " ";
character_data << userclass << endl;
character_data << "Health: " << health << "/" << max_health << endl;
character_data << "Attack: " << attack << endl;
character_data << "Defense: " << defense << endl;
character_data << "Intelligence: " << intelligence << endl;
return 0;
}
int show_menu()
{
cout << "--Your Turn!--" << endl;
cout << "1: Go to War!" << endl;
return 0;
}
int game_save()
{
ofstream character_data((username + ".txt").c_str());
character_data << username << endl;
character_data << "Level " << level << " ";
character_data << userclass << endl;
character_data << "Health: " << health << "/" << max_health << endl;
character_data << "Attack: " << attack << endl;
character_data << "Defense: " << defense << endl;
character_data << "Intelligence: " << intelligence << endl;
return 0;
}
int goto_war()
{
srand(unsigned(time(NULL)));
enemy_int = rand() % 5 + 1;
switch (enemy_int)
{
case 1:
enemy_string = "Imp";
enemy_level = 1;
case 2:
enemy_string = "Goblin";
enemy_level = 2;
case 3:
enemy_string = "Zombie";
enemy_level = 3;
case 4:
enemy_string = "Vampire";
enemy_level = 4;
case 5:
enemy_string = "Demon";
enemy_level = 5;
}
damage = level + (rand() % attack);
if (damage >= enemy_level)
{
xp = xp + ((rand() % 10 + 1) * intelligence);
cout << "You slayed a(n) " << enemy_string << endl;
}
else
{
health = (health - enemy_level) - (rand() % defense);
cout << "You were attacked by a(n) " << enemy_string << endl;
}
cout << "Health: " << health << endl;
cout << "Level: " << level << endl;
cout << "XP: " << xp << "/100" << endl;
cin.ignore();
return 0;
}
int main()
{
char_create();
cout << "Character successfully created!" << endl;
while (health >> 0)
{
show_menu();
cin >> input_int;
switch(input_int)
{
case 1:
goto_war();
}
if (xp >= 100)
{
level++;
}
if (health <= 0)
{
break;
}
game_save();
cin.ignore();
}
cin.ignore();
return 0;
}
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