Hello, Im drawing a circle using open gl but the only thing that is being outputted is a transparent window. I thought GlFlush(); was missing but I added that and it didn't have an effect. Anybody have an idea what is going wrong?
#include <gl/glut.h>
#include <math.h>
int x;
int z;
int y;
int xc;
int yc;
int rad;
void display (void)
{
glBegin(GL_LINE_STRIP);
for (int angle=0; angle > 365; angle=angle+5)
{
float angle_radians = angle * (float)3.14159 / (float)180;
float x = xc + rad * (float)cos(angle_radians);
y = yc + rad * (float)sin(angle_radians);
glVertex3f(x,z,y);
}
glEnd();
glFlush();
}