first one do you guys like my game idea it's a multiplayer cardgame like yugioh but different rules and if you ask me the graphics in the yugioh games are horrible so i will try to make them better, my game has diff rules, and you play it differently, it's online with servers, and instead of just getting money for duels you also get a daily 20 gold coins if you win a duel you get 50 gold coins if you win a tag dule you get 100 coins, if you win a 8 player tournament you get 250 gold coins, if you win the 25 player one you get to pick a card from every person
you beat's deck, and 400 gold, and if you win the 34 one you get 1000 gold and a card from each persons you beat's deck, and if you win a orginized tournament only mods can make them but you get a very rare card cause you have to beat a mod to win and if the mod wins the card is just stored tell the tournament comes up again but also if you win you get 500 gold, and the mod that made the tournament decides how many players can enter and if you don't enter in time you'r out of luck :p also you can level up you'r monsters and eventually evolve them to make there health and strength bigger and speed whatever i decide to add and call it and also i will add a card shop.But yugioh did have some of this but atleast it's not a copy my game is played way different :p
next i'm using code blocks what type of application would i use to make this?
theres alot like console or gui or widgets --- btw i shortened the names :p
You sound young and I applaud your enthusiasm BUT... Can you implement a simple game of WAR in C++ yet???
In the basic game there are two players and you use a standard 52 card pack. Cards rank as usual from high to low: A K Q J T 9 8 7 6 5 4 3 2. Suits are ignored in this game.
Deal out all the cards, so that each player has 26. Players do not look at their cards, but keep them in a packet face down. The object of the game is to win all the cards.
Both players now turn their top card face up and put them on the table. Whoever turned the higher card takes both cards and adds them (face down) to the bottom of their packet. Then both players turn up their next card and so on.
If the turned up cards are equal there is a war. The tied cards stay on the table and both players play the next card of their pile face down and then another card face-up. Whoever has the higher of the new face-up cards wins the war and adds all six cards face-down to the bottom of their packet. If the new face-up cards are equal as well, the war continues: each player puts another card face-down and one face-up. The war goes on like this as long as the face-up cards continue to be equal. As soon as they are different the player of the higher card wins all the cards in the war.
The game continues until one player has all the cards and wins.
Try it, then do it again using classes, THEN go back to your idea.