I'm 13 so please don't spam me i'm just trying to learn.
I'm wanting to make a multiplayer card game with diff servers and i don't know were to start my compiler is dev c++ how would i get objects and stuff to pop up and load sounds,pics,videos,sprites and meshes i make. and would i use a windows app for this or console, I know it's alot of questions sorry. I would just really like to make a game and i know the basics and i'm still learning about the windows.h library but i'm having a little bit of trouble memorizing it but ive memorized most of it and it's only been 1 hour.
Use a widget toolkit to get started with graphics and sound. SFML has a good reputation. http://www.sfml-dev.org/
i'm still learning about the windows.h library but i'm having a little bit of trouble memorizing it but ive memorized most of it and it's only been 1 hour.
If this means you're reading window.h please stop. Also, please stop memorising things. There is a virtual infinity of information you can look up in seconds. Memorising these things is wasted time; you could be learning how to program and how to solve problems. The things you use most will become memorised without trying. For everything else, it is enough to know what exists and where to get information on it.
can you give me a exact link to something you recommend for me making a game out of c++ sorry for the inconvenience there was allot of links and i didn't know which one was the best but other then that thank you for all the help.
I tried out the new DEV-C++. I compiled a program I created in Microsoft Visual C++ 2008 Express, that ended up as a 50,176 kb file in VC++, and it was a 1,439,252 kb file in Dev-C++. The only change I had made was not needing the '#include "stdafx.h"' header that is used in VC++. I think I'll stick with the 2008 Express.
@Moschops
You were correct. After turning off that option, I re-compiled and the file is now 76,484 kb. Big change. I may stick with this for awhile. I like how it hi-lights the brackets. Easier to find the matching pairs. Thanks for pointing it out.