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//Card.h - A reusable card class
namespace cardgame
{
class card
{
protected:
enum face
{
ace, two, three, four, five, six, seven, eight, nine, ten, Jack, Queen, King, Joker
} value;
enum suit
{
spade, diamond, club, heart
}type;
enum location
{
inhand, indeck,
}loc;
bool faceup;
public:
card(card::face val, card::suit tpe, card::location startloc, bool up = false) //Constructor A: The Full Constructor
{
value = val;
type = tpe;
loc = startloc;
faceup = up;
};
card(face val, card::suit tpe, bool up = false) //Constructor B: The 'indeck' Constructor
{
value = val;
type = tpe;
loc = indeck;
faceup = up;
};
bool flip(card)
{
if(faceup == true)
{
faceup = false;
}
else
{
faceup = true;
}
return faceup;
};
};
}
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