There are header and source files storing input data. Similarly there are header and source files storing structures.
Now I have 2 questions:
1) How I can define structures with their members in a header file?
2) How I can define e.g.: struct 'name' "variable'[constant]. And this constant is defined in 'input' source file. I mean compiler gives error "expression must have a constant value" when I use n3D in structures.h and .cpp.