5 card poker evaluator

Hey guys
This is my first post here as i just started my programming course and im loving it so far though it is driving me crazy as you can see from my id.


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#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <ctime>

using namespace std;

// The Card Class

class Card
{
	public:
		enum rank {ACE = 1, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING};
		enum suit {CLUBS, DIAMONDS, HEARTS, SPADES};

		// overloading << operator so can send Card object to standard output

		friend ostream& operator << (ostream& os, const Card& aCard);

		Card(rank r = ACE, suit s = SPADES, bool ifu = true);

		// returns the value of a card, 1 - 11
		int GetValue() const;
		
		// flips a card; if face up, becomes face down and vice versa
		void Flip();

	private:
		rank m_Rank;
		suit m_Suit;
		bool m_IsFaceUp;
};

Card::Card(rank r, suit s, bool ifu): m_Rank(r), m_Suit(s), m_IsFaceUp(ifu)
{}

int Card::GetValue() const
{
	// if a cards is face down, its value is 0
	int value = 0;
	if (m_IsFaceUp)
	{
		// value is number showing on card
		value = m_Rank;
		// value is 10 for face cards
		if (value > 10)
		{
			value = 10;
		}
	}
	return value;
}

void Card::Flip()
{
	m_IsFaceUp = !(m_IsFaceUp);
}

// The Hand Class

class Hand
{
	public:
		Hand();

		virtual ~Hand();

		// adds a card to the hand
		void Add(Card* pCard);

		// clears hand of all cards
		void Clear();

		// gets hand total value, intelligently treats aces as 1 or 11
		int GetTotal () const;

	protected:
		vector<Card*> m_Cards;
};

Hand::Hand()
{
	m_Cards.reserve(7);
}

Hand::~Hand()
{
	Clear();
}

void Hand::Add(Card* pCard)
{
	m_Cards.push_back(pCard);
}

void Hand::Clear()
{
	// iterate through vector, freeing all memory on the heap
	vector<Card*>::iterator iter = m_Cards.begin();
	for (iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
	{
		delete *iter;
		*iter = 0;
	}

	// clear vector of pointers
	m_Cards.clear();
}

int Hand::GetTotal() const
{
	// if no cards in hand, return 0
	if(m_Cards.empty())
	{
		return 0;
	}

	// if a first card has a value of 0, tgeb card is face down; return 0
	if (m_Cards[0] -> GetValue() == 0)
	{
		return 0;
	}

	// add up card values, treat each ace as 1
	int total = 0;
	vector<Card*>::const_iterator iter;
	for (iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
	{
		total += (*iter) -> GetValue();
	}

	// determine if hand contains an ace
	bool containsAce = false;
	for (iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
	{
		if ((*iter) -> GetValue() == Card::ACE)
		{
			containsAce = true;
		}
	}

	// if hand contains ace and total is low enough, treat ace as 11
	if (containsAce && total <= 11)
	{
		//add only 10 since we've already added 1 for the ace
		total +=10;
	}

	return total;
}

// The GenericPlayer Class

class GenericPlayer : public Hand
{
	friend ostream& operator<<(ostream& os, const GenericPlayer& aGenericPlayer);

	public:
		GenericPlayer(const string& name = "");

		virtual ~GenericPlayer();

	protected:
		string m_Name;
};

GenericPlayer::GenericPlayer(const string& name):
	m_Name(name)
	{}


GenericPlayer::~GenericPlayer()
{}


// The Player Class

class Player : public GenericPlayer
{
	public:
		Player(const string& name = "");

		virtual ~Player();

		// returns whether or not the player wants another hit
		virtual bool IsHitting() const;

		// announces that the player wins
		void Win() const;

		// announces that the player loses
		void Lose() const;

		// announces that the player pushes
		void Push() const;
};

Player::Player(const string& name):
	GenericPlayer(name)
{}

Player::~Player()
{}

bool Player::IsHitting() const
{
	cout << m_Name << ", do you want a hit? (Y/N): ";
	char response;
	cin >> response;
	return (response == 'y' || response == 'Y');
}

void Player::Win() const
{
	cout << m_Name <<	" wins.\n";
}

void Player::Lose() const
{
	cout << m_Name <<	" loses.\n";
}

void Player::Push() const
{
	cout << m_Name <<	" pushes.\n";
}

// The House Class

class House : public GenericPlayer
{
	public:
		House(const string& name = "House");

		virtual ~House();

		// indicates whether house is hitting - will always hit on 16 or less
		virtual bool IsHitting() const;

		// flips over the first card
		void FlipFirstCard();
};

House::House(const string& name):
	GenericPlayer(name)
	{}

House::~House()
{}

bool House::IsHitting() const
{
	return (GetTotal() <= 16);
}

void House::FlipFirstCard()
{
	if (!(m_Cards.empty()))
	{
		m_Cards[0] -> Flip();
	}
	else
	{
		cout << "No card to flip!\n";
	}
}

//The Deck Class

class Deck : public Hand
{
	public:
		Deck();

		virtual ~Deck();

		// create a standard deck of 52 cards
		void Populate();

		// shuffle cards
		void Shuffle();

		// deal one card to a hand
		void Deal(Hand& aHand);

		
};

Deck::Deck()
{
	m_Cards.reserve(52);
	Populate();
}

Deck::~Deck()
{}

void Deck::Populate()
{
	Clear();
	// create standard deck
	for (int s = Card::CLUBS; s <= Card::SPADES; ++s)
	{
		for (int r= Card::ACE; r <= Card::KING; ++r)
		{
			Add(new Card(static_cast<Card::rank>(r), static_cast<Card:: suit > (s)));
		}
	}
}

void Deck::Shuffle()
{
	random_shuffle(m_Cards.begin(), m_Cards.end());
}

void Deck::Deal(Hand& aHand)
{
	if (!m_Cards.empty())
	{
		aHand.Add(m_Cards.back());
		m_Cards.pop_back();
	}
	else
	{
		cout << "Out of cards. Unable to deal.";
	}
}

// The Game Class

class Game
{
	public:
		Game(const vector<string> & names);

		~Game();

		// plays the game of blackjack
		void Play();

	private:
		Deck m_Deck;
		House m_House;
		vector<Player> m_Players;
};

Game::Game(const vector<string>& names)
{
	// create a vector of players from a vector of names
	vector<string>::const_iterator pName;
	for (pName = names.begin(); pName != names.end(); ++pName)
	{
		m_Players.push_back(Player(*pName));
	}

	// seed the random number generator
	srand(static_cast<unsigned int>(time(0)));
	m_Deck.Populate();
	m_Deck.Shuffle();
}

Game::~Game()
{}

void Game::Play()
{
	// deal initiL 5 cards to everyone
	vector<Player>::iterator pPlayer;
	for (int i = 0; i < 5; ++i)
	{
		for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
		{
			m_Deck.Deal(*pPlayer);
		}
		m_Deck.Deal(m_House);
	}

	// display everyone's hand
	for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
	{
		cout << *pPlayer << endl;
	}

	cout << m_House << endl;


	// remove everyone's cards
	for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
	{
		pPlayer -> Clear();
	}
	m_House.Clear();
}

// The Main Function

// function prototypes

ostream& operator << (ostream& os, const Card& aCard);
ostream& operator << (ostream& os, const GenericPlayer& aGenericPlayer);

int main()
{
	cout << "\t\t Welcome to Blackjack!\n\n";

	int numPlayers = 1;
	
	vector<string> names;
	string name;
	for (int i = 0; i < numPlayers; ++i)
	{
		cout << "Enter player name: ";
		cin >> name;
		names.push_back(name);
	}

	cout << endl;

	// the game loop
	Game aGame(names);
	char again = 'y';
	while (again != 'n' && again != 'N')
	{
		aGame.Play();
		cout << "\nDo you want to play again? (Y/N): ";
		cin >> again;
	}

	system("pause>nul");
	return 0;

}

// Overloading the Operator <<() Function
// Overloads << operator so Card object can be sent to cout

ostream& operator << (ostream& os, const Card& aCard)

{
	string x;

	const string RANKS[] = {"0", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"};
	
	const string SUITS[] = {x=3, x=4, x=5, x=6};

	if (aCard.m_IsFaceUp)
	{
		os << RANKS[aCard.m_Rank] << SUITS[aCard.m_Suit];
	}
	else
	{
		os << "XX";
	}

	return os;
}

// overloads << operator so a GenericPlayer object can be sent to cout
ostream& operator << (ostream& os, const GenericPlayer& aGenericPlayer)
{
	os << aGenericPlayer.m_Name << ":\t";

	vector<Card*>::const_iterator pCard;
	if (!aGenericPlayer.m_Cards.empty())
	{
		for (pCard = aGenericPlayer.m_Cards.begin();
			pCard != aGenericPlayer.m_Cards.end(); ++pCard)

		{
			os << *(*pCard) << "\t";
		}

		if (aGenericPlayer.GetTotal() != 0)
		{
			cout << "(" << aGenericPlayer.GetTotal() << ")";
		}
	}
	else 
	{
		os << "<empty>";
	}
	return os;
}
Sorry couldnt write more so heres what i need help with.

Anyway im creating a 5 card poker hand evaluation and used my blackjack project code to display 2 hands 1 for the player and the other for the house.

Now i need an algorithm to tell me who won based on each hand. So need some help please.
Heres my code so far. (its messy and probably there are alot of things i dont need but as you can tell im a beginner and really confused one).
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