// Struct Struct char* + class:uint32
ModelTextureDef* texdef = (ModelTextureDef*)(f.getBuffer() + header.ofsTextures);
if(header.nTextures)
{
textures = new TextureID[header.nTextures];
for(size_t i = 0; i < header.nTextures; i++)
{
char texname[256];
char* nameOfs;
// struct[size_t].uint32 here i need convert!
nameOfs = texdef[i].nameOfs;
if(texdef[i].type == 0)
{
// I need it convert because here i need use it!!!
strncpy(texname, f.getBuffer() + *nameOfs, texdef[i].nameLen);
texname[texdef[i].nameLen] = 0;
string path(texname);
fixname(path);
textures[i] = video.textures.add(texname);
}