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int zombSpawnF(void *data)
{
bool isWaveDone = false;
int* wavenum = (int*)data;
if(*wavenum == 0)
{
short g = 0;
zombie *zSpawn =NULL;
zSpawn = new zombie[10];
while(g!=9)
{
zSpawn[g].zombie::zombie(diffucluty);
g++;
}
SDL_Thread *zombieMove = SDL_CreateThread(zombieMoved,&zSpawn[0]);
SDL_Thread *zombieMove2 = SDL_CreateThread(zombieMoved,&zSpawn[1]);
SDL_Thread *zombieMove3 = SDL_CreateThread(zombieMoved,&zSpawn[2]);
SDL_Thread *zombieMove4 = SDL_CreateThread(zombieMoved,&zSpawn[3]);
SDL_Thread *zombieMove5 = SDL_CreateThread(zombieMoved,&zSpawn[4]);
SDL_Thread *zombieMove6 = SDL_CreateThread(zombieMoved,&zSpawn[5]);
SDL_Thread *zombieMove7 = SDL_CreateThread(zombieMoved,&zSpawn[6]);
SDL_Thread *zombieMove8 = SDL_CreateThread(zombieMoved,&zSpawn[7]);
SDL_Thread *zombieMove9 = SDL_CreateThread(zombieMoved,&zSpawn[8]);
SDL_Thread *zombieMove10 = SDL_CreateThread(zombieMoved,&zSpawn[9]);
}
else if(*wavenum == 1)
{
short g = 0;
zombie *zSpawn =NULL;
zSpawn = new zombie[20];
while(g!=9)
{
zSpawn[g].zombie::zombie(diffucluty);
g++;
}
SDL_Thread *zombieMove = SDL_CreateThread(zombieMoved,&zSpawn[0]);
SDL_Thread *zombieMove2 = SDL_CreateThread(zombieMoved,&zSpawn[1]);
SDL_Thread *zombieMove3 = SDL_CreateThread(zombieMoved,&zSpawn[2]);
SDL_Thread *zombieMove4 = SDL_CreateThread(zombieMoved,&zSpawn[3]);
SDL_Thread *zombieMove5 = SDL_CreateThread(zombieMoved,&zSpawn[4]);
SDL_Thread *zombieMove6 = SDL_CreateThread(zombieMoved,&zSpawn[5]);
SDL_Thread *zombieMove7 = SDL_CreateThread(zombieMoved,&zSpawn[6]);
SDL_Thread *zombieMove8 = SDL_CreateThread(zombieMoved,&zSpawn[7]);
SDL_Thread *zombieMove9 = SDL_CreateThread(zombieMoved,&zSpawn[8]);
SDL_Thread *zombieMove10 = SDL_CreateThread(zombieMoved,&zSpawn[9]);
SDL_Thread *zombieMove11 = SDL_CreateThread(zombieMoved,&zSpawn[10]);
SDL_Thread *zombieMove12 = SDL_CreateThread(zombieMoved,&zSpawn[11]);
SDL_Thread *zombieMove13 = SDL_CreateThread(zombieMoved,&zSpawn[12]);
SDL_Thread *zombieMove14 = SDL_CreateThread(zombieMoved,&zSpawn[13]);
SDL_Thread *zombieMove15 = SDL_CreateThread(zombieMoved,&zSpawn[14]);
SDL_Thread *zombieMove16 = SDL_CreateThread(zombieMoved,&zSpawn[15]);
SDL_Thread *zombieMove17 = SDL_CreateThread(zombieMoved,&zSpawn[16]);
SDL_Thread *zombieMove18 = SDL_CreateThread(zombieMoved,&zSpawn[17]);
SDL_Thread *zombieMove19 = SDL_CreateThread(zombieMoved,&zSpawn[18]);
SDL_Thread *zombieMove20 = SDL_CreateThread(zombieMoved,&zSpawn[19]);
}
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