probably a dum question >.< but...

just curious if its possible to make a game without using libraries?
(such as SDL or SFML)

not that im gonna try it but was just curious >.>?
Sure. It's going to be a pain, though.
If you consider DirectX or OpenGL as libraries, it's going to work only on your computer, since you'll have to work directly with the video hardware.
Sure, you could make a text-based game. People here will say it's not a good idea because it requires a lot of knowledge about parsing user input and string manipulation, but you could also learn a lot about game design by making one. I would suggest a library, but if you don't want to use one, try a text-based game.
ok so now im interested XD!(thought one couldnt >.<)

1 more question (if you guys dont mind that is )

how would i start >.>?(is there tutorials or examples? or how would i make it compatible with
other computers beside my own.)

just a push in the right direction is all i need and also im doing this mainly for knowledge i wish to know more!


but anyways im not looking for handouts i just need a little starting help unless its just way to complicated? also is it worth it >.>?
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is it worth it

No. (that is, if you consider OpenGL/DirectX as libraries)
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Agreed. Not using GL/DX at this point is pointless. Computer hardware has become just too complicated and heterogeneous.

how would i make it compatible with other computers beside my own.
You would have to create your own version of DirectX, basically. If you're asking these kinds of questions it means you won't be able to do anything remotely like it for years.
thanks thats all i needed to know Xb i will not even bother.
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just curious if its possible to make a game without using libraries?
(such as SDL or SFML)


Yes but it's a royal pain. Which I'm royally enjoying.
The sense of achievement excites me. One less layer that isn't my own work.
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