Graphics help

Aug 17, 2011 at 10:15pm
i was just wanting to know if anyone knows a good tutorial that could help
me with programming my own graphics from scratch i think >.<?(2d and 3d) or how i would go about starting this?(also in order to do this do i need to learn C#?
and is it very different from C++?)

any help is very much appreciated.
Aug 17, 2011 at 10:30pm
closed account (zb0S216C)
When you say: my own graphics from scratch, what do you mean exactly?

chainswap wrote:
also in order to do this do i need to learn C#?

That would depend on the latter.

chainswap wrote:
and is it very different from C++?

In some ways, yes. C# is too easy for me, personally. However, for some purposes, it's good for rapid development. Note that the easier a programming language is, the less flexible it is.

Wazzak
Last edited on Aug 17, 2011 at 10:32pm
Aug 18, 2011 at 2:26am
by scratch i mean like drawing 3d or 2d graphics onto the screen i think >.<
but without the help of extensions such as sdl or allegro.c (if there is a way or would this require to much work and if so is it even worth it?)

also im using Dev++ if that matters ?

all i need is help to get pointed in the right direction and i would love it if i didnt have to learn C#
Aug 18, 2011 at 11:30pm
bump >...<
Aug 19, 2011 at 12:44am
For 2D graphics you should use SFML, although that is a library like SDL and Allegro.
If you really want to do all the sprite drawing yourself, you can use OpenGL or platform-specific means (such as BitBlt/SetDIBitsToDevice on Windows or SHM Pixmaps on Linux) to display the final image in your window (if you do software blitting).
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