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char** Scenery::buildEnvironment(){
char environment[10][10] = {
{'1','1','1','1','1','1','1','1','1','1'},
{'1','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','1'}
};
return **environment;
}
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