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#include <iostream>
#include <WinSock2.h>
using namespace std;
#pragma comment (lib, "Ws2_32.lib")
void main()
{
WSADATA data;
if ( WSAStartup(MAKEWORD(1, 1), &data) )
return;
char buffer[100] = "";
SOCKET sock;
hostent* host;
sockaddr_in addr_in;
if ( (sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET )
{
WSACleanup();
return;
}
host = gethostbyname( "localhost" ); // change your host here
addr_in.sin_family = AF_INET;
addr_in.sin_port = htons( 3155 ); // change your port here
memcpy(&addr_in.sin_addr, *host->h_addr_list, host->h_length);
memset(addr_in.sin_zero, 0, 8);
if ( connect(sock, (const sockaddr *)&addr_in, sizeof(sockaddr)) == SOCKET_ERROR )
{
WSACleanup();
closesocket( sock );
return;
}
while ( true )
{
recv(sock, buffer, 100, 0); // i think the server send to me \0 and i get it in buffer!!otherwise you must null the end of your receive
cout << buffer << endl;
cin.getline(buffer, 99);
send(sock, buffer, strlen(buffer) + 1, 0); // send buffer + null for server
if ( !_stricmp(buffer, "close") )
break;
}
WSACleanup();
closesocket( sock );
}
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