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#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <cstdlib>
#include <algorithm>
#include <fstream>
#include <ctime>
using namespace std;
//This is class for the circular buffer
template <class T>
class CircularBuffer
{
private:
size_t _size;
unsigned current;
unsigned currentMark;
T *entry;
int items;
int temp;
public:
CircularBuffer(size_t size, T v): _size(size)
{
entry = new T[_size];
reset(v);
}
~CircularBuffer()
{
delete [] entry;
}
inline void reset(T v)
{
fill(entry, entry + _size, v);
current = 0;
currentMark = 0;
items = 0;
temp = -1;
}
inline T & get(int position) const
{
int myIndex = current - position;
if ( myIndex < 0 )
myIndex += _size;
return entry[myIndex] ;
}
inline T & getWhole()
{
//cout << current << " is current" << endl;
int index = current - temp;
if (index < 0){
index += _size;}
temp--;
return entry[index];
}
inline void putArray(double *arr, int len)
{
if (current + len >= size) {
int first_slice = size - current - 1;
memcpy((char *)(entry + current + 1), (char *)arr, sizeof(double)*(first_slice));
memcpy((char *)(entry), (char *)(arr + first_slice), sizeof(double)*(len - first_slice));
}
else {
memcpy((char *)(entry + current + 1), (char *)arr, sizeof(double)*len);
}
current = (current + len) % size;
}
inline T & getFromMark(int position) const
{
int myIndex = currentMark - position;
if (myIndex < 0 ) myIndex += size;
return entry [myIndex];
}
inline void moveMark(int steps)
{
currentMark += steps;
if (currentMark > size-1)
currentMark -= size;
}
//Implements the circularity
inline void put(const T &elem)
{
if (current < _size-1)
current++;
else
current=0;
entry[current] = elem;
items++;
temp++;
}
int SlotsAvailable(){
return (29 - items);
}
int numitems(){
return items;
}
};
int ARRAY_SIZE = 30;
int interested[2] = {0, 0};
int turn;
ifstream inputFile;
ofstream outputFile;
CircularBuffer<int> Buffer(ARRAY_SIZE, 0);
//PRODUCER THREAD
DWORD WINAPI Producer(LPVOID Param)
{
int count = 0;
int integer = *(int*)Param;
int other;
interested[0] = 1;
int numb[1];
int c = 0;
turn = 1;
while(interested[1] == 1 && turn == 1)
;//donothing
while (count < integer && inputFile >> numb[0]){
c = numb[0];
Buffer.put(c);
count++;
}
cout << endl;
cout << "There are " << Buffer.numitems() << " element(s) in the Buffer" << endl;
cout << endl;
interested[0] = 0;
return 0;
}
//CONSUMER THREAD
DWORD WINAPI Consumer(LPVOID Param)
{
int integer2 = *(int*)Param;
int other;
int count = 0;
interested[1] = 1;
turn = 0;
while(Buffer.numitems() == 0)
;//donothing
while(interested[0] == 1 && turn == 0)
;//donothing
int count_variable = Buffer.numitems() - 1;
cout << "The Current Contents Of The Output File: " << endl;
for(int index = count_variable; index >= 0; index--){
cout << Buffer.get(index) << " ";
}
cout << endl;
cout << endl;
outputFile.open("Output.txt");
for(count = count_variable; count >= 0; count--){
outputFile << Buffer.get(count) << endl;
}
outputFile.close();
interested[1] = 0;
return 0;
}
//MAIN METHOD
int main()
{
DWORD ThreadId;
HANDLE ThreadHandle, ThreadConsumer;
unsigned seed = time(0);
//Seed The Random Number Generator
srand(seed);
int bound;
int random_number;
inputFile.open("numbers.txt");
while(!inputFile.eof())
{
cout << "Specify An Upper Bound For The Number Of Bytes To Be Copied: " << endl;
cin >> bound;
//Come up with a random number between 1 and bound
random_number = 1 + rand() % bound;
cout << endl;
cout << "N = " << random_number << endl;
cout << endl;
if(Buffer.SlotsAvailable() < random_number){
cout << "Not Enough Empty Slots: Overwrite May Occur" << endl;
cout << endl;
continue;
}
//Create The Threads
ThreadHandle = CreateThread(NULL, 0, Producer, &random_number, 0, &ThreadId);
ThreadConsumer = CreateThread(NULL, 0, Consumer, &random_number, 0, &ThreadId);
WaitForSingleObject(ThreadHandle,INFINITE);
WaitForSingleObject(ThreadConsumer, INFINITE);
}//endwhile
cout << endl;
cout << "The Input file has been copied entirely" << endl;
cout << endl;
inputFile.close();
}
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