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//Michael Ervin - Snake game
//Inspiration and some structural design from http://www.simonhuggins.com/courses/cbasics/course_notes/snake.htm
#include <conio.h>
#include <vector>
#include <Windows.h>
#include <iostream>
#include <ctime>
#include <fstream>
struct _coordinates
{
int _x;
int _y;
};
HANDLE _handle;
int _level, _score, _highscore, _numfood, _numobstacle, _speed;
const int _rows = 30, _columns = 80;
char _grid[_rows][_columns];
const char _right = 'd', _left = 'a', _up = 'w', _down = 's';
SMALL_RECT _size = {0, 0, 79, 32};
COORD _pos = {0,0};
_CONSOLE_CURSOR_INFO _cinfo = {100, false};
//Snake object
struct snake
{
int _length, _foodeaten;
bool _deadsnake;
char _direction;
std::vector<_coordinates*> snake_pos;
snake(int _level):_length(4*_level), _direction(_right), _foodeaten(0), _deadsnake(false) {init_snake();}
void init_snake()
{
for(int i = 0; i < _length; i++)
{
_coordinates* _new = new _coordinates;
_new->_x = 40 - i;
_new->_y = 16;
snake_pos.push_back(_new);
}
};
void next_pos()
{
int i;
_old._x = snake_pos[_length - 1]->_x;
_old._y = snake_pos[_length - 1]->_y;
switch (_direction)
{
case _right:
for(i = _length - 1; i >= 1; i--)
*snake_pos[i] = *snake_pos[i - 1];
snake_pos[0]->_x += 1;
break;
case _left:
for(i = _length - 1; i > 0; i--)
*snake_pos[i] = *snake_pos[i - 1];
snake_pos[0]->_x -= 1;
break;
case _up:
for(i = _length - 1; i > 0; i--)
*snake_pos[i] = *snake_pos[i - 1];
snake_pos[0]->_y -= 1;
break;
case _down:
for(i = _length - 1; i > 0; i--)
*snake_pos[i] = *snake_pos[i - 1];
snake_pos[0]->_y += 1;
break;
}
}
void draw_snake()
{
int i;
if (!_deadsnake)
SetConsoleTextAttribute(_handle, FOREGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(_handle, FOREGROUND_RED);
for(i = 0; i < _length; i++)
{
_pos.X = snake_pos[i]->_x; _pos.Y = snake_pos[i]->_y;
SetConsoleCursorPosition(_handle, _pos);
_putch('O');
}
_pos.X = _old._x; _pos.Y = _old._y;
SetConsoleCursorPosition(_handle, _pos);
_putch(' ');
}
void add_seg()
{
_coordinates* _new = new _coordinates;
*_new = *snake_pos.back();
snake_pos.push_back(_new);
_length++;
}
private:
_coordinates _old;
};
void init_lvl(snake&);
void update_info();
char collision(snake&);
bool self_collision(snake&);
void dead_snake(snake&);
void end_game();
void read_score();
void write_score();
int main()
{
_handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleWindowInfo(_handle, true, &_size);
SetConsoleCursorInfo(_handle, &_cinfo);
srand(time(0));
char _input = '\0';
_level = 1;
_score = 0;
_speed = 250;
read_score();
snake _snake1(_level);
init_lvl(_snake1);
//Main game loop
while (_input != 'x')
{
if (_kbhit())
{
_input = _getch();
if (_input == _up || _input == _down || _input == _right || _input == _left)
_snake1._direction = _input;
}
_snake1.next_pos();
_input = collision(_snake1);
_snake1.draw_snake();
if (_snake1._foodeaten == _numfood)
{
_level++;
_snake1._foodeaten = 0;
init_lvl(_snake1);
}
Sleep(_speed);
}
end_game();
return 0;
}
void init_lvl(snake& _sn0)
{
int i, j;
_coordinates _stuff;
_numfood = _level * 5;
_numobstacle = _level * 4;
_speed-= 25;
SetConsoleTextAttribute(_handle, FOREGROUND_RED | FOREGROUND_INTENSITY);
//Fill grid with blanks
for(i = 0; i < _rows; i++)
for(j = 0; j < _columns; j++)
_grid[i][j] = ' ';
//Fill grid with borders
for(i = 1; i < _columns - 1; i++)
{
_grid[0][i] = '=';
_grid[_rows-1][i] = '=';
}
for(i = 0; i < _rows; i++)
{
_grid[i][0] = '|';
_grid[i][_columns - 1] = '|';
}
//Fill grid with food and obstacles
for(i = 0; i < _numfood; i++)
{
_stuff._y = (rand()%(_rows - 2)) + 1;
_stuff._x = (rand()%(_columns - 2)) + 1;
_grid[_stuff._y][_stuff._x] = '@';
}
for(i = 0; i < _numfood; i++)
{
_stuff._y = (rand()%(_rows - 2)) + 1;
_stuff._x = (rand()%(_columns - 2)) + 1;
if (_grid[_stuff._y][_stuff._x] != ' ')
i--;
else
_grid[_stuff._y][_stuff._x] = 'X';
}
//Draw grid
for(i = 0; i < _rows; i++)
for(j = 0; j < _columns; j++)
{
_pos.X = j; _pos.Y = i;
SetConsoleCursorPosition(_handle, _pos);
_putch(_grid[i][j]);
}
_pos.X = 3; _pos.Y = 31;
SetConsoleCursorPosition(_handle, _pos);
_cprintf("Level: ");
_pos.X = 20; _pos.Y = 31;
SetConsoleCursorPosition(_handle, _pos);
_cprintf("Score: ");
_pos.X = 40; _pos.Y = 31;
SetConsoleCursorPosition(_handle, _pos);
_cprintf("High Score: ");
_sn0.draw_snake();
update_info();
while(!_kbhit()){}
}
void update_info()
{
SetConsoleTextAttribute(_handle, FOREGROUND_BLUE | FOREGROUND_INTENSITY);
//Show level
_pos.X = 10; _pos.Y = 31;
SetConsoleCursorPosition(_handle, _pos);
_cprintf("%d", _level);
//Show score
_pos.X = 27; _pos.Y = 31;
SetConsoleCursorPosition(_handle, _pos);
_cprintf("%d", _score);
//Show highscore
_pos.X = 52; _pos.Y = 31;
SetConsoleCursorPosition(_handle, _pos);
_cprintf("%d", _highscore);
}
char collision(snake& _sn1)
{
_coordinates _check = *_sn1.snake_pos[0];
//Check for border collisions
//Check self collisions
//Check food collisions
//Check obstacle collisions
if (_grid[_check._y][_check._x] == '=' || _grid[_check._y][_check._x] == '|' || _grid[_check._y][_check._x] == 'X' || self_collision(_sn1))
{
_sn1._deadsnake = true;
update_info();
return 'x';
}
else if (_grid[_check._y][_check._x] == '@')
{
_sn1.add_seg();
_sn1._foodeaten++;
_score += 5;
update_info();
}
}
bool self_collision(snake& _sn2)
{
bool _temp = false;
for(int i = 1; i < _sn2._length - 1; i++)
if (_sn2.snake_pos[0]->_x == _sn2.snake_pos[i]->_x && _sn2.snake_pos[0]->_y == _sn2.snake_pos[i]->_y)
_temp = true;
return _temp;
}
//End of game procedure - check if highscore
void end_game()
{
if (_score > _highscore)
write_score();
_pos.X = (_columns / 2) - 4; _pos.Y = (_rows / 2);
SetConsoleTextAttribute(_handle, FOREGROUND_GREEN);
SetConsoleCursorPosition(_handle, _pos);
_cprintf("GAME OVER");
while(!_kbhit()){}
}
//Write highscore to file
void write_score()
{
std::ofstream _outf("highscore.sco");
_outf << _score;
_outf.close();
}
//Read in highscore
void read_score()
{
std::ifstream _inf("highscore.sco");
if (_inf.is_open())
_inf >> _highscore;
else
_highscore = 0;
_inf.close();
}
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