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#include <iostream>
#include <iomanip>
#include <windows.h>
using namespace std;
struct console_t
{
DWORD mode;
HANDLE hstdin;
HANDLE hstdout;
console_t()
{
hstdin = GetStdHandle( STD_INPUT_HANDLE );
hstdout = GetStdHandle( STD_OUTPUT_HANDLE );
GetConsoleMode( hstdin, &mode );
}
~console_t()
{
if (hstdin != INVALID_HANDLE_VALUE)
SetConsoleMode( hstdin, mode );
}
bool iskeypressed( unsigned timeout_ms = 0 ) const
{
return WaitForSingleObject( hstdin, timeout_ms ) == WAIT_OBJECT_0;
}
int getkeypress() const
{
INPUT_RECORD inrec;
DWORD count;
if (hstdin == INVALID_HANDLE_VALUE) return -1;
SetConsoleMode( hstdin, 0 );
do ReadConsoleInput( hstdin, &inrec, 1, &count );
while ((inrec.EventType != KEY_EVENT) || inrec.Event.KeyEvent.bKeyDown);
SetConsoleMode( hstdin, mode );
return inrec.Event.KeyEvent.wVirtualKeyCode;
}
void gotoxy( int column, int line )
{
COORD coord;
coord.X = column;
coord.Y = line;
SetConsoleCursorPosition( hstdout, coord );
}
void clearscreen()
{
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD count;
DWORD cellCount;
COORD homeCoords = { 0, 0 };
if (hstdout == INVALID_HANDLE_VALUE) return;
if (!GetConsoleScreenBufferInfo( hstdout, &csbi )) return;
cellCount = csbi.dwSize.X * csbi.dwSize.Y;
if (!FillConsoleOutputCharacter(
hstdout,
(TCHAR) ' ',
cellCount,
homeCoords,
&count
)) return;
if (!FillConsoleOutputAttribute(
hstdout,
csbi.wAttributes,
cellCount,
homeCoords,
&count
)) return;
SetConsoleCursorPosition( hstdout, homeCoords );
}
};
int main()
{
console_t console;
int key = 0;
console.clearscreen();
while (key != '3')
{
console.gotoxy( 0, 0 );
key = console.getkeypress();
/*Below is the part that needs to be more efficient....*/
if(key == '0') {
key = 0;
cout << setw(11) << key;
}
else if(key == '1') {
key = 0;
cout << setw(10) << key;
key = 1;
cout << key;
}
else if(key == '2') {
key = 0;
cout << setw(9) << key;
key = 1;
cout << key;
key = 2;
cout << key;
}
else if(key == '3') {
key = 0;
cout << setw(8) << key;
key = 1;
cout << key;
key = 2;
cout << key;
key = 3;
cout << key;
}
else if(key == '4') {
key = 0;
cout << setw(7) << key;
key = 1;
cout << key;
key = 2;
cout << key;
key = 3;
cout << key;
key = 4;
cout << key;
}
else if(key == '5') {
key = 0;
cout << setw(6) << key;
key = 1;
cout << key;
key = 2;
cout << key;
key = 3;
cout << key;
key = 4;
cout << key;
key = 5;
cout << key;
}
else if(key == '6') {
key = 0;
cout << setw(5) << key;
key = 1;
cout << key;
key = 2;
cout << key;
key = 3;
cout << key;
key = 4;
cout << key;
key = 5;
cout << key;
key = 6;
cout << key;
}
else if(key == '7') {
key = 0;
cout << setw(4) << key;
key = 1;
cout << key;
key = 2;
cout << key;
key = 3;
cout << key;
key = 4;
cout << key;
key = 5;
cout << key;
key = 6;
cout << key;
key = 7;
cout << key;
}
else if(key == '8') {
key = 0;
cout << setw(3) << key;
key = 1;
cout << key;
key = 2;
cout << key;
key = 3;
cout << key;
key = 4;
cout << key;
key = 5;
cout << key;
key = 6;
cout << key;
key = 7;
cout << key;
key = 8;
cout << key;
}
else if(key == '9') {
key = 0;
cout << setw(2) << key;
key = 1;
cout << key;
key = 2;
cout << key;
key = 3;
cout << key;
key = 4;
cout << key;
key = 5;
cout << key;
key = 6;
cout << key;
key = 7;
cout << key;
key = 8;
cout << key;
key = 9;
cout << key;
}
}
return 0;
}
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