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/**********Int Main**********/
int main( int argc, char* argv[] )
{
if( Init() == false )
return 1;
if( LoadFiles() == false )
return 1;
Board gameBoard;
bool done = false;
//Render the text
youWinMessage = TTF_RenderText_Solid( font, "You win!", textColor );
youLoseMessage = TTF_RenderText_Solid( font, "You LOSE!", textColor );
//Draw the tic-tac-toe board
ApplySurface(0, 0, background, screen );
//Update the screen
if( SDL_Flip( screen ) == -1 )
return 1;
playAgain:
while( !done )
{
while( SDL_PollEvent( &event ) )
{
if( event.type == SDL_MOUSEBUTTONDOWN )
{
if( event.button.button == SDL_BUTTON_LEFT )
{
//Get the coordinates where the mouse button was pressed
int x = event.button.x;
int y = event.button.y;
//Handle the user
gameBoard.DrawUserPiece( gameBoard.PickBox( x, y ), screen );
if( SDL_Flip( screen ) == -1 )
return 1;
//If the user wins
if( gameBoard.UserWin() )
{
ApplySurface( 200, 160, youWinMessage, screen );
ApplySurface( 200, 200, playAgain, screen );
if( SDL_Flip( screen ) == -1 )
return 1;
done = true;
}
else
{
//Handle the AI
gameBoard.DrawAIPiece( gameBoard.AIPickBox(),screen );
if( SDL_Flip( screen ) == -1 )
return 1;
SDL_Delay(20);
if( gameBoard.AIWin() == true )
{
ApplySurface( 200, 160, youLoseMessage, screen );
if( SDL_Flip( screen ) == -1 )
return 1;
SDL_Delay( 1000 );
done = true;
}
}
}
}
if( event.type == SDL_QUIT )
{
done = true;
}
}
}
CleanUp();
return 0;
}
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