1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
|
#include <allegro.h>
BITMAP *xSprite;
BITMAP *oSprite;
int board[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0}; //This will be used to keep
//track of the Xs and Os
int curSquare = 0; //This will keep track of the current square
//the selector is on
int turn = 1; //This will keep track of whose turn it is
//1 Will be for X and 2 for O
int x = 0; //X and Y position of selector
int y = 0;
int tempX = 0; //holds temporary values used to clear selector
int tempY = 0;
void setupBoard(){ //This function will draw in the grid
acquire_screen();
line( screen, 200, 0, 200, 480, makecol( 255, 255, 255));
line( screen, 400, 0, 400, 480, makecol( 255, 255, 255));
line( screen, 0, 150, 680, 150, makecol( 255, 255, 255));
line( screen, 0, 300, 680, 300, makecol( 255, 255, 255));
rect( screen, x+1, y+1, x + 199, y + 149, makecol( 255, 255, 0));
release_screen();
}
void updateBoard(){ //draws in selector
rect( screen, tempX+1, tempY+1, tempX + 199, tempY + 149, makecol( 0, 0, 0));
rect( screen, x+1, y+1, x + 199, y + 149, makecol( 255, 255, 0));
rest(100);
}
void announceWinner(){ //Announces the winner
if( turn == 1){
textout_ex( screen, font, "X Wins!!!!", 300, 240, makecol( 255, 0, 0), makecol(0, 0, 0));
} else {
textout_ex( screen, font, "O Wins!!!!", 300, 240, makecol( 255, 0, 0), makecol(0, 0, 0));
}
}
void checkWin(){ //checks for a winner
if( board[0] == turn && board[1] == turn && board[2] == turn){
announceWinner();
} else if( board[0] == turn && board[3] == turn && board[6] == turn){
announceWinner();
} else if( board[0] == turn && board[4] == turn && board[8] == turn){
announceWinner();
} else if( board[1] == turn && board[4] == turn && board[7] == turn){
announceWinner();
} else if( board[2] == turn && board[4] == turn && board[6] == turn){
announceWinner();
} else if( board[2] == turn && board[5] == turn && board[8] == turn){
announceWinner();
} else if( board[3] == turn && board[4] == turn && board[5] == turn){
announceWinner();
} else if( board[6] == turn && board[7] == turn && board[8] == turn){
announceWinner();
}
}
void drawXO(){ //draws in the X and O
acquire_screen();
if(turn == 1){
draw_sprite( screen, xSprite, x, y);
board[curSquare] = 1;
checkWin();
++turn;
} else if( turn == 2){
draw_sprite( screen, oSprite, x, y);
board[curSquare] = 2;
checkWin();
--turn;
}
release_screen();
rest(100);
}
void moveBox(){ //takes input
clear_keybuf();
tempX = x;
tempY = y;
if( key[KEY_UP] && y != 0){
y -= 150;
curSquare -=3;
updateBoard();
} else if( key[KEY_DOWN] && y != 300){
y += 150;
curSquare +=3;
updateBoard();
} else if( key[KEY_RIGHT] && x != 400){
x += 200;
++curSquare;
updateBoard();
} else if( key[KEY_LEFT] && x != 0){
x -= 200;
--curSquare;
updateBoard();
} else if( key[KEY_ENTER] && board[curSquare] == 0){
drawXO();
}
}
int main(){
allegro_init();
install_keyboard();
set_color_depth(16);
set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0);
xSprite = load_bitmap( "x.bmp", NULL);
oSprite = load_bitmap( "o.bmp", NULL);
setupBoard();
while( !key[KEY_ESC]){
moveBox();
}
destroy_bitmap( xSprite);
destroy_bitmap( oSprite);
return 0;
}
END_OF_MAIN();
|