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int __cdecl main(void)
{
int con=0;
time_t timebeg=time(NULL);
WSADATA wsaData;
SOCKET ListenSocket = INVALID_SOCKET,
ClientSocket[256],
TMPS = INVALID_SOCKET;
struct addrinfo *result = NULL,
hints;
int iResult, iSendResult;
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed: %d\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket[0] = accept(ListenSocket, NULL, NULL);
if (ClientSocket[0] == INVALID_SOCKET) {
printf("accept failed: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
int aux;
TMPS=ListenSocket;
time_t seconds,seconds2;
struct tm * timeinfo;
closesocket(ListenSocket);
do {
listen(ListenSocket, 1);
if(ListenSocket!=TMPS)
{
con++;
ClientSocket[con] = accept(ListenSocket, NULL, NULL);
//here I try to connect the new client to the server...But it's not working
}
for(int a=0;a<con+1;a++)
{
iResult = recv(ClientSocket[a], recvbuf, 64, 0);
if (iResult > 0) {
time (&seconds);
timeinfo = localtime ( &seconds );
printf("Received content at %scontent: %s ",asctime (timeinfo),recvbuf);
response();
iSendResult = send( ClientSocket[a], recvbuf, iResult, 0 );
if (iSendResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(ClientSocket[a]);
WSACleanup();
return 1;
}
seconds2 = time (NULL);
printf("Response: %s in %u s\n", recvbuf,seconds2-seconds);
}
else if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed: %d\n", WSAGetLastError());
closesocket(ClientSocket[a]);
WSACleanup();
return 1;
}
}
} while (iResult > 0);
for(int a=0;a<156;a++)
{
// shutdown the connection since we're done
iResult = shutdown(ClientSocket[a], SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(ClientSocket[a]);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket[a]);
}
WSACleanup();
int a;std::cin>>a;
return 0;
}
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