playing audio files in c++

Jun 10, 2011 at 5:36am
hi ,
i am making a very basic game , using opengl library in c++. i need to play some audio files for my charachters in the game .The audio files need to played quickly enough so that the voice seems to come in responce to the actions in the game . How to do that???
(I am a begginer so please reply in detail )
Thanks in advance for help .
Jun 10, 2011 at 6:03am
You probably should be using a game lib like SFML.

With it, it's as simple as this:

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// to load
sf::SoundBuffer snd_buffer;
snd_buffer.LoadFromFile( "mysound.ogg" );

sf::Sound snd(snd_buffer);

// to play
snd.Play();


http://www.sfml-dev.org
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