class Weapon
{
private:
public:
int element; // elements: None, Fire, Ice, Lightning, Water, Wind, Earth, Light, Dark
char *name;
int hpbonus;
int mpbonus;
int spbonus;
int strbonus;
int defbonus;
int dexbonus;
int evabonus;
int matkbonus;
int mdefbonus;
int spdbonus;
};
Weapon woodsword(1, "Wooden Sword", 0. 0, 0, 13, 1, 3, 0, 0, 0, 0, 0); |
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