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#include <windows.h>
#include <GL/glut.h>
#include <math.h>
void drawShapes()
{
//the circules
//1st one
GLfloat xi,yi,theta=0;
GLfloat x_c,y_c,r;
int count;
x_c=200,y_c=250,r=160;
glBegin(GL_POLYGON);
for(count=1;count<=10000;count++)
{
theta=theta+0.001;
xi=x_c + r * cos (theta);
yi=y_c + r * sin (theta);
glColor3f(1,0,1);
glVertex2d(xi,yi);
}
glEnd();
//2nd one
x_c=200,y_c=250,r=130;
glBegin(GL_POLYGON);
for(count=1;count<=10000;count++)
{
theta=theta+0.001;
xi=x_c + r * cos (theta);
yi=y_c + r * sin (theta);
glColor3f(0,0,1);
glVertex2d(xi,yi);
}
glEnd();
//3rdcircle
x_c=200,y_c=250,r=115;
glBegin(GL_POLYGON);
for(count=1;count<=10000;count++)
{
theta=theta+0.001;
xi=x_c + r * cos (theta);
yi=y_c + r * sin (theta);
glColor3f(0.5,0.5,1);
glVertex2d(xi,yi);
}
glEnd();
//4thcircle
x_c=200,y_c=250,r=90;
glBegin(GL_POLYGON);
for(count=1;count<=10000;count++)
{
theta=theta+0.001;
xi=x_c + r * cos (theta);
yi=y_c + r * sin (theta);
glColor3f(0,0,0);
glVertex2d(xi,yi);
}
glEnd();
//THE POLYGON
glColor3f(1.0f, 1.0f, 1.0f); // sets color
glBegin(GL_POLYGON);
glVertex2i(150, 180); // vertex 1
glVertex2f(250, 180); // vertex 2
glVertex2f(250, 315); // vertex 3
glVertex2f(150, 315); // vertex 4
glEnd();
glFlush();
glTranslatef(50,10 ,0);
glEnd();
//TRIANGLES
//1
glBegin(GL_TRIANGLES);
glColor3f(0,1,0);
glVertex2i(300,370);
glVertex2i(300,450);
glVertex2i(200,450);
glEnd();
//2
glBegin(GL_TRIANGLES);
glColor3f(1,1,0);
glVertex2i(300,10);
glVertex2i(300,90);
glVertex2i(170,10);
glEnd();
//3
glBegin(GL_TRIANGLES);
glColor3f(.2,1,0.5);
glVertex2i(10,10);
glVertex2i(110,10);
glVertex2i(10,110);
glEnd();
//4
glBegin(GL_TRIANGLES);
glColor3f(1,1,0);
glVertex2i(10,370);
glVertex2i(140,450);
glVertex2i(10,450);
glEnd();
glFlush();
}
///////////////////////////////////
void Initial ()
{
glClearColor(0.0,0.0,0.0,0.0); // set black background color
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
;
gluOrtho2D(0,400,0,500);
}
////////the main
int main()
{
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize (300,340);
glutInitWindowPosition (50,50);
glutCreateWindow("Abeer_Q2");
Initial();
glutDisplayFunc(drawShapes);
glutMainLoop();
return 0;
}
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