Adding functions in to C++ code

Hello I have a pythagDistance function and i am unsure how to enter it into my main code. Any ideas would be great. This is my main code:


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class point1DClass
{
private:
    int x;

public:
    point1DClass(); // constructor function
    point1DClass(int x);

    int getx(); //Accessor function
    void setx(int newx); // Mutator function
    ~point1DClass();    //Destructor function

};
/////////////////////////////////////
//// Member function implementation//
/////////////////////////////////////
point1DClass::point1DClass(int x)
{
    setx(newx);
    x=0;
}

void point1DClass::setx(int newx)
{
    x = newx;
}

int point1DClass::getx()
{
    return x;
}

point1DClass::~point1DClass()
{
    cout << "Object Going Out of Scope!" << endl;
}

class point2DClass:public point1DClass
{
private:
    int y;

public:
    point2DClass(); // constructor
    point2DClass(int x,int y);

    void sety(int newy); // Mutator function
    int gety(); //Accessor function

    ~point2DClass();


};
/////////////////////////////////////
//// Member function implementation///
/////////////////////////////////////
point2DClass::point2DClass(int x, int y)
{
    setx(newx);
    sety(newy);

    y = 0;
}

void point2DClass::sety(int newy)
{
    y = newy;
}

int point2DClass::gety()
{
    return y;
}

point2DClass::~point2DClass()
{
    cout << "Object Going Out of Scope!" << endl;
}

class point3DClass:public point2DClass
{
 private:

    int z;

 public:
    point3DClass(); // Constructor function
    point3DClass(int x, int y, int z);

//
    void setz(int newz); // Mutator function
//
    int getz();

    ~point3DClass();
};
/////////////////////////////////////
//// Member function implementation///
/////////////////////////////////////
point3DClass::point3DClass(int x, int y, int z)
{
  setx(newx);
  sety(newy;)
  setz(newz);

    z = 0;
}

void point3DClass::setz(int newz)
{
    z = newz;
}


int point3DClass::getz()
{
    return z;
}


point3DClass::~point3DClass()
{
   cout << " Object Going Out of Scope!" << endl;
}

point3DClass(int newx, int newy, int newz)
{
    x=newx;
    y=newy;
    z=newz;
}


//////////////////////////////////////////////////
//////Main Function Implementation///////////////
///////////////////////////////////////////////////

int main()
{
    point1DClass x;// create an object

    x.setx (3);
    cout << "x co-ordinate: " << x.getx() <<"\n"<<endl;

    point2DClass y;
    y.sety (4);
    cout<<"y co-ordinate:" << y.gety() <<"\n"<<endl;

    point3DClass z;
    z.setz (8);
    cout <<"z co-ordinate:" << z.getz() <<"\n"<<endl;

    point3DClass z(1,2,3);

system("pause");
return 0;
}


This is my pythagDistance function:


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#include <iostream>
#include <string>
#include<math.h>

using namespace std;

int main(void)
{
 int x,y,z;

 

 z=sqrt(x*x +y*y);

 cout<<"The Hypotenuse is "<<z<<"\n";


system("pause");
return 0;
}


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