Source Code Problem

Hello everyone... I'm new to these forums and really need some help. i have a source code for a game but when i compile it i get this message:
In function ‘void updateLives()’:
error: ‘itoa’ was not declared in this scope
In function ‘int main()’:
warning: deleting array ‘Character myEnemies [10]’
And this is the code:

#include <allegro.h>

#include <cstdlib>

#include <time.h>

#include "Character.h"

#include "Ship.h"

#include "Laser.h"

using namespace std;


Ship myShip;

Laser myLaser;

Character myEnemies[10];

Laser enemyLasers[10];



BITMAP* buffer;

BITMAP* ship;

BITMAP* enemy;

BITMAP* laser;

BITMAP* enemyLaser;



bool update = true;



void Draw(){



acquire_screen();

draw_sprite( screen, buffer, 0, 0);

release_screen();



update = false;



rest(50);



}



void SetRandSeed(){



time_t secs;

time(&secs);

srand( (unsigned int)secs);



}



void updateLives(){



char tempStr[2];

itoa(myShip.GetLives(), tempStr, 10);

textout_ex( buffer, font, tempStr, 70, 460, makecol( 255, 0, 0), makecol( 0, 0, 0));



}



void SetupGame(){



SetRandSeed();



myLaser.SetDead( true, buffer);



for( int i= 0; i <=9; i++){

if( i < 5)

myEnemies[i].SetY( 20, buffer, enemy);

else

myEnemies[i].SetY( 40, buffer, enemy);

if( i < 5)

myEnemies[i].SetX( ((20* i) + 240), buffer, enemy);

else

myEnemies[i].SetX( ((20* (i - 5)) + 240), buffer, enemy);

}



for( int i= 0; i <=9; i++){



enemyLasers[i].SetDead(true, buffer);



}



myShip.SetX( ((640/2) - 40), buffer, ship);

myShip.SetY( (480 - 40), buffer, ship);

myShip.SetLives( 4);

textout_ex( buffer, font, "Lives: ", 10, 460, makecol( 255, 0, 0), makecol( 0, 0, 0));

updateLives();





Draw();





}



void movePlayer(){



if( key[KEY_RIGHT]){



myShip.SetX( (myShip.GetX() + 20), buffer, ship);

update = true;



} else if( key[KEY_LEFT]){



myShip.SetX( (myShip.GetX() - 20), buffer, ship);

update = true;



} else if( key[KEY_SPACE]){



if( myLaser.IsDead()){



myLaser.SetDead(false, buffer);

myLaser.SetX( myShip.GetX(), buffer, laser);

myLaser.SetY( (myShip.GetY() - 20), buffer, laser);

update = true;



}



}



}



void moveLaser(){



if( !(myLaser.IsDead()) ){



myLaser.SetY( (myLaser.GetY() - 20), buffer, laser);



myLaser.CheckCollision(myEnemies, buffer);



update = true;



}



}



void moveEnemy(){



int shoot;



for( int i = 0; i <= 9; i++){



if(!myEnemies[i].IsDead()){



shoot = rand() % 1000 + 1;



if( shoot == 25){



enemyLasers[i].SetDead( false, buffer);

enemyLasers[i].SetX( myEnemies[i].GetX(),buffer, enemyLaser);

enemyLasers[i].SetY( 60, buffer, enemyLaser);

update = true;



}



}



}



}



void moveEnemyLaser(){



for( int i = 0; i <= 9; i++){



if( !enemyLasers[i].IsDead()){



enemyLasers[i].SetY( (enemyLasers[i].GetY() + 20), buffer, enemyLaser);

if( (enemyLasers[i].CheckCollision(myShip, buffer))){



myShip.SetLives(myShip.GetLives() - 1);

updateLives();





}

update = true;



}



}



}



bool checkPlayerLives(){



if ( myShip.GetLives() <= 0){



textout_ex( screen, font, "GAME OVER", 320, 240, makecol( 255, 0, 0), makecol( 0, 0, 0));



while(!key[KEY_ESC]){}



return true;

}



return false;



}



bool checkEnemyLives(){



int enemiesDead = 0;



for( int i = 0; i <= 9; i++){



if(myEnemies[i].IsDead())

++enemiesDead;



}



if(enemiesDead >= 10){



textout_ex( screen, font, "YOU WIN!!!!", 320, 240, makecol( 255, 0, 0), makecol( 0, 0, 0));



while(!key[KEY_ESC]){}



return true;

}



return false;



}



int main(){



allegro_init();

install_keyboard();

set_color_depth(16);

set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0);



buffer = create_bitmap( 640, 480);

ship = load_bitmap( "ship.bmp", NULL);

enemy = load_bitmap( "enemy.bmp", NULL);

laser = load_bitmap( "laser.bmp", NULL);

enemyLaser = load_bitmap( "enemyLaser.bmp", NULL);



SetupGame();



while(!key[KEY_ESC]){



movePlayer();

moveLaser();

moveEnemy();

moveEnemyLaser();

if(checkPlayerLives())

break;

if(checkEnemyLives())

break;



if(update)

Draw();



}



delete [] myEnemies;



destroy_bitmap( buffer);

destroy_bitmap( ship);

destroy_bitmap( enemy);



return 0;



}

END_OF_MAIN();

I would appreciate any help... Thanks in advanced
See http://www.cplusplus.com/reference/clibrary/cstdlib/itoa/. itoa() is not ANSI-C and may not be supported by your compiler.
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