
please wait
numNodes
variable.numNodes = 39000000;
. At this point the initial allocation never completes or returns an error.
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catch (std::bad_alloc& ba)
).catch (std::bad_alloc& ba)
made no difference. sizeof(node)
turns out to be 112 bytes.
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Standard 03 wrote: |
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[Note: unless an allocation function is declared with an empty exception-specification (15.4), throw(), it indicates failure to allocate storage by throwing a bad_alloc exception (clause 15, 18.4.2.1); it returns a non-null pointer otherwise. If the allocation function is declared with an empty exception-specification, throw(), it returns null to indicate failure to allocate storage and a non-null pointer otherwise. ] If the allocation function returns null, initialization shall not be done, the deallocation function shall not be called, and the value of the new-expression shall be null. |
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Standard 03 wrote: |
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A new-expression passes the amount of space requested to the allocation function as the first argument of type std::size_t. That argument shall be no less than the size of the object being created; it may be greater than the size of the object being created only if the object is an array. For arrays of char and unsigned char, the difference between the result of the new-expression and the address returned by the allocation function shall be an integral multiple of the most stringent alignment requirement (3.9) of any object type whose size is no greater than the size of the array being created. [Note: Because allocation functions are assumed to return pointers to storage that is appropriately aligned for objects of any type, this constraint on array allocation overhead permits the common idiom of allocating character arrays into which objects of other types will later be placed.] |