Text Based RPG - Group wanted

Hey, Ive been working on this text based RPG game in C++
This is the first C++ project iv'e done.
But I have made quite a bit of progress,

Much of the storyline and planning has been done, and
iv'e done a quite a bit of programming for it. But it is beginning to become a bit overwhelming with school and all, So what I'm getting at is that I would like to form a group of people working on this project for fun.

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Text RPG Storyline Summary
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This game is based on three main characters named Belium, Alerres, and Arcadeus. Belium is the King of Maalvayr and Alerres is the Princess. The Queen's soul has been taken by one of the soul reaving minions of lord Vexus along with many other people in Sekuva.

They meet with Arcadeus soon after. He is mysterious but ends up being really helpfull for Belium and Alerres.

Their goal is to rescue their Queen and all of the other lost souls by defeating the terrible Vexus. Arcadeus has spritual knowledge which he uses to aid Belium and Alerres on their quest.



I need people who can

-Plan storyline
-Plan questing

-Program in C++
-Plan text game systems


If you are interested I can send you a zip with my progress and we can chat about what my plans are and what we can split up and such.

Thanks in Advance
-Auxiusvorg
@Auxiusvorg Maybe you should take hamsterman's advice the console is not the best place to program a game, but if you do want any help I would be more than happy to contribute, I have a decent amount of spare time at the moment but that may change rather suddenly so you may have to push back some deadlines, if that isn't an issue then please email me (sblasbla@hotmail.com) and maybe we can work something out :)
I need people who can

-Plan storyline
-Plan questing

-Program in C++
-Plan text game systems


Sounds like you need people who can do everything. What incentive would people have to work with you rather than just work on their own?


Also +1 hamsterman
well hamsterman that link opened my eyes to the possible simplicity of graphics. but ive made so much progress in this console game it would seem to be incredibly tedious to try to rewrite using a graphical interface.

BUT

If people are interested, and are willing to help out with this then i would be absolutely willing to discuss the matter and even begin doing the switch.

as for incentives.. well, im personally doing this just to accomplish making a complete game.

maybe if we are dedicated enough we could port it to an android or iphone app and market it. but i am still in school with 10$ a week as my income. so i couldnt do any paying myself.

thanks for the responses. very helpfull =)
For the record, I don't get the whole "console is a terrible medium for games" thing. I mean, why write books anymore--we have movies!
It's not a "terrible" medium for games if people enjoy playing them. There are however limitations to console games.
Disch wrote:
- you'll have hackish code that twists console I/O away from what it does normally to what you want it to do.
- you'll have to comprimise your goals to accomidate the console's limitations
- your program won't be as polished as it could otherwise be
- it will be much more difficult than the alternatives.
Which of these claims you find wrong? I suppose the first one doesn't have to be true. Though practice shows that it usually is..
please keep conversation on that topic in that post. This post is for people interested in helping with my text game.

Thanks
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