I'm creating a small library that contains 3D/2D vectors and such for any future gaming projects. I though to myself, "Should I use the X, Y and Z characters to represent the 3D/2D axes?". Here's and example of what I mean:
Is this a good idea to pursue? To me it's simpler than entering the array index manually and I know which axis I'm altering. I would appreciate any input. Thanks.