Vector management problem while handling pointers
hi, i have this problem within this code:
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#include <vector>
typedef struct {
int data1;
int data2;
char* data3;
} Struct1;
typedef struct {
std::vector<Struct1> data;
int more_data;
} Struct2;
int main() {
Struct2 structure;
Function(&structure);
Function(&structure);
Function(&structure);
return 0;
}
void Function(Struct2* structure) {
Struct1* child_structure = new Struct1;
/*... modifying child_structure ...*/
structure->data.push_back(child_structure);
}
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Should I delete every pointer contained by the vector, or it does that by itself (i think it doesn't), cause i have to declare Struct1s as pointers?
thanks in advance.
Last edited on
you have to delete them yourself.
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