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#include <cstdlib>
#include <iostream>
#include <string>
#include <vector>
#include "I_List.h"
#include "getid.h"
#include "RList.h"
using namespace std;
int main(int argc, char *argv[])
{
I_List L_quill ("quill.dat"); // quill list
I_List L_thick ("thickener.dat"); // thickener list
I_List L_add ("additive.dat"); // additve list
I_List L_parch ("parchment.dat"); // parchment list
I_List L_ink ("ink.dat"); // ink list
I_List L_misc ("miscellaneous.dat"); // misc list
I_List L_char ("classes.dat"); // character class list
vector<recipe> L_rcpe; // spell recipe list
cout << "Welcome to the recipe builder." << endl;
while (true)
{
cout << "1. Add a recipe" << endl;
cout << "2. Save to file" << endl;
cout << "3. Exit program" << endl;
cout << "Option: ";
int choice;
cin >> choice;
if (choice > 3 || choice < 1) // invalid option, re-prompt
{
cout << endl << "Invalid choice. Please select again." << endl << endl;
continue;
}
if (choice == 3) // chose to exit.
{
// add code here to check if data is not saved and prompt if not.
cout << "exiting..." << endl;
return 0;
}
if (choice == 2) // chose to save file
{
// add code here to save L_rcpe to file (Note: use a function call for here and choice 3)
}
if (choice == 1) // chose to add a recipe
{
recipe Recipe; // create a new recipe
string input; // string for input.
int nimput; // for inputting numbers
// First we get the Name of the resulting Spell
// if we get a "-c" here, we cancel the add operation
// and continue to the next iteration of the main loop.
cout << "Type the Name of the resulting Spell: ";
getline (cin, input); // get the input
if (input == "-c")
continue; // go to next iteration of main loop
if (!input.empty())
Recipe.set(input); // set the Name
cout << "Name set to " << input << endl;
// Second we get the Trivial of the recipe
// if we get a -1 then we cancel this add operation
// and continue to next iteration of main loop.
cout << "Please enter the Trivial: ";
cin >> nimput; // input trivial
if (nimput == -1)
continue; // go to next iteration of main loop
Recipe.set(nimput); // set the trivial
cout << "Trivial set to " << nimput << endl;
// Third we enter all the classes and levels that can
// use the spell, and insert each one until we get a
// -1 which means no more classes. Note, no cancelling
// add operation on this step.
// (unless I look for no chr's being added.)
cout << endl << "Character Classes / Levels" << endl;
while (true)
{
cout << "Select Character Class" << endl;
character chr; // make a character struct
int cID = getid(L_char); // get a class id
if (cID == -1) // if no id returned
break; // exit this loop
chr.charclass = cID; // set the class id
cout << "Input required Level: ";
cin >> nimput; // get required level
chr.charlevel = nimput; // set level
Recipe.add(chr); // add to recipe
}
// Fourth, we get the quill id, and quantity (which should always be 1)
// if we get a -1 here, we cancel this add operation and continue to the
// next iteration of the main loop.
cout << endl << "Ingredients" << endl;
{
ingredient itm; // ingredient to add
cout << "Select a Quill" << endl;
int iID = getid(L_quill); // get a quill id
if (iID == -1) // if no id returned
continue; // go to next iteration of main loop
itm.id = iID; // set item ID
cout << "Enter quantity: ";
cin >> nimput; // get quantity
if (nimput <= 0) // if no quantity
continue; // go to next iteration of main loop
itm.qty = nimput; // set quantity
Recipe.add(itm,quill); // Add quill to recipe
int indx = L_quill.I_getindex(iID,0); // get index of quill from list
cout << "Adding " << nimput << " " << L_quill.I_getitem(indx).name << endl;
}
// Fifth, we get the thickener id, and quantity (which should always be 1)
// if we get a -1 here, we cancel this add operation and continue to the
// next iteration of the main loop.
{
ingredient itm; // ingredient to add
cout << "Select a Thickener" << endl;
int iID = getid(L_thick); // get a thickenr id
if (iID == -1) // if no id returned
continue; // go to next iteration of main loop
itm.id = iID; // set item ID
cout << "Enter quantity: ";
cin >> nimput; // get quantity
if (nimput <= 0) // if no quantity
continue; // go to next iteration of main loop
itm.qty = nimput; // set quantity
Recipe.add(itm,thickener); // Add Thickener to recipe
int indx = L_thick.I_getindex(iID,0); // get index of thickener from list
cout << "Adding " << nimput << " " << L_thick.I_getitem(indx).name << endl;
}
// Sixth, we get the additive id, and quantity (which should always be 1)
// if we get a -1 here, we cancel this add operation and continue to the
// next iteration of the main loop.
{
ingredient itm; // ingredient to add
cout << "Select an Ink Additive" << endl;
int iID = getid(L_add); // get an additive id
if (iID == -1) // if no id returned
continue; // go to next iteration of main loop
itm.id = iID; // set item ID
cout << "Enter quantity: ";
cin >> nimput; // get quantity
if (nimput <= 0) // if no quantity
continue; // go to next iteration of main loop
itm.qty = nimput; // set quantity
Recipe.add(itm,additive); // Add Ink Additive to recipe
int indx = L_add.I_getindex(iID,0); // get index of additive from list
cout << "Adding " << nimput << " " << L_add.I_getitem(indx).name << endl;
}
// Seventh, we get the parchment id, and the quantity (which should always be 1)
// if we get a -1 here, we cancel this add operation and continue to the
// next iteration of the main loop.
{
ingredient itm; // ingredient to add
cout << "Select a Parchment" << endl;
int iID = getid(L_parch); // get a parchment id
if (iID == -1) // if no id returned
continue; // go to next iteration of main loop
itm.id = iID; // set item ID
cout << "Enter quantity: ";
cin >> nimput; // get quantity
if (nimput <= 0) // if no quantity
continue; // go to next iteration of main loop
itm.qty = nimput; // set quantity
Recipe.add(itm,parchment); // Add Parchment to recipe
int indx = L_parch.I_getindex(iID,0); // get index of parchment from list
cout << "Adding " << nimput << " " << L_parch.I_getitem(indx).name << endl;
}
// Eighth, we get the ink id (multiple like we did with chars above) and
// their quantities (can be more than 1, but at least 1). a -1 here simply
// means the end of inks. Note: no exiting out of this step unless I look for
// no inks being added.
// Ninth, we get any miscellaneous items here. Use loop like chars and inks here.
// Tenth, we show the entire recipe to the user and prompt for an accept or cancel.
// an accept and this recipe get's added to the vector L_rcpe. a cancel simply
// continues to next iteration of main loop.
// Note: Make a function to print recipe data, passing cout as &ostream. Can re-use
// said function for writing all the recipies to a file from above save options.
}
}
system("PAUSE");
return EXIT_SUCCESS;
}
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