void level::wall(int height, int widt, int x, int y, int z)
{
vexlog vpasser;
surlog spasser;
vpasser.x = x;
vpasser.y = y;
vpasser.z = z;
vexlogger.push_back(vpasser);
std::cout<< vexlogger[1].x<<endl;//the second line of of output comes from here
std::cout<<vpasser.x<<endl;// the last line of out put come from here
}
in a class like this:
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class level{
private:
struct cordnit{int x; int y; int z;};
struct vexlog{int x; int y; int z; cordnit c1; cordnit c2; cordnit c3;};
std::vector <vexlog> vexlogger;
struct surlog{cordnit tl;cordnit tr;cordnit bl; cordnit br;};
std::vector <surlog> surlogger;
public:
void wall(int, int, int, int, int);
};
with main function like this:
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int main() {
cout << "!!!Hello World!!!" << endl; // prints !!!Hello World!!!
level level1;
level1.wall(10,10,20,30,0);
return 0;
}
the output is like this:
!!!Hello World!!!
0
20
the hello would come from main, and the 0 and 20 come from the wall function