inline assembly

hello all ,

i make hook to read some address from ebx to this value [items] all work good
But every time the same address is printed, I'm sure there are many addresses

void __declspec(naked) server_buffer()
{




__asm
{

mov ebx, dword ptr ss : [ebp - 0x1C]
mov items, ebx
test ebx, ebx
jmp jmpBackAddys
}





}
my code:
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#include <Windows.h>
#include <iostream>
#include <string>
#include <TCHAR.H>



#include "Header.h";
using namespace std;
#pragma comment( lib, "psapi.lib" )
Memory memory;


DWORD jmpBackAddys;
DWORD items = 0x00;



bool Hook(void * toHook, void * ourFunct, int len)
{
if (len < 5)
{
return false;
}
else
{

}

DWORD curProtection;
VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);

memset(toHook, 0x90, len);

DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;

*(BYTE*)toHook = 0xE9;
*(DWORD*)((DWORD)toHook + 1) = relativeAddress; // <-- I DID NOT UNDERSTAND THIS

DWORD temp;
VirtualProtect(toHook, len, curProtection, &temp);

return true;
}








void __declspec(naked) server_buffer()
{




__asm
{

mov ebx, dword ptr ss : [ebp - 0x1C]
mov items, ebx
test ebx, ebx
jmp jmpBackAddys
}





}





DWORD WINAPI MainThread(LPVOID param)
{



int itemshookLength = 5;
DWORD itemshookAdd = 0x00AD73A1 ; //
jmpBackAddys = itemshookAdd + itemshookLength;
Hook((void*)itemshookAdd, server_buffer, itemshookLength);







AllocConsole();
FILE* f;
freopen_s(&f, "CONOUT$", "w", stdout);


while (true)
{
Sleep(10);



auto Base = reinterpret_cast<LPVOID>((DWORD)items + 0xc);
if (items > 0) {

void *buffer = memory.Read<LPVOID>(Base);
cout << "add = " << Base << endl;
cout << "buffer = " << buffer << endl;

}


}


fclose(f);
FreeConsole();



FreeLibraryAndExitThread((HMODULE)param, 0);

return 0;
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved) {
switch (dwReason) {
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, MainThread, hModule, 0, 0);
break;
}

return TRUE;
}
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