I'm trying to make a map with SFML. I want to have the map on one side of the window and an input/output section on the other side of the window. Is there a command that I can use to split the window?
1) Draw the map on one side.
2) Draw a solid rect or something on the other side to erase any bits of map that "spilled over" the border
3) Draw the I/O section on the other side
Okay. Thanks. Do you know of any good SFML tutorials?
And: The map is a Bitmap file. Would I draw the map like a sprite or is there another command that I can use that will draw my Bitmap and rectangle at specific coordinates?
Not to be rude, but this isn't an SFML forum.
Any question that's a variation of "does library X have a function that does Y?" has "check the documentation" as answer.
The fact that the library is for C++ is only incidental when you start asking questions about the library itself.
For example, an on-topic question could be
What does this mean?
1 2
template <>
void foobar(baz);
An off-topic question would be "what does the foobar() function do?" That same question could be asked for any library, whether it was for C++ or not.