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#include <iostream>
using namespace std;
class Hero{
public:
int Lrow;
int Lcol;
};
class Room{
public:
// available directions:
bool North;
bool East;
bool South;
bool West;
int maprow;
int mapcol;
int gold;
int potion;
Room(){ //default constructor
North = false;
East = false;
South = false;
West = false;
}
void setRoom(bool n, bool e, bool s, bool w){
North = n;
East = e;
South = s;
West = w;
}
//overloaded constructor
Room(bool n, bool e, bool s, bool w){
North = n;
East = e;
South = s;
West = w;
}
void display(){
cout << "North: " << North<<endl;
cout << "East: " << East<<endl;
cout << "South: " << South<<endl;
cout << "West: " << West<<endl;
}
string getN(){
if(North == true){
return " ";
}
else{
return "-";
}
}
string getS(){
if(South == true){
return " ";
}
else{
return "-";
}
}
string getW(){
if(West == true){
return " ";
}
else{
return "|";
}
}
string getE(){
if(East == true){
return " ";
}
else{
return "|";
}
}
};
int main(){
char d;
Hero h;
h.Lrow = 2;
h.Lcol = 3;
const int rows=3;
const int cols=4;
Room map[rows][cols];
for(int r=0; r<rows; r++){
for(int c=0; c<cols; c++){
map[r][c].mapcol = c;
map[r][c].maprow = r;
map[r][c] = Room();
}
}
//(north,east,south,west)
map[0][0].setRoom(false, true, false, false);
map[0][1].setRoom(false, true, true, true);
map[0][2].setRoom(false,true, true, true);
map[0][3].setRoom(false,false, false, true);
map[1][0].setRoom(false, true, true, false);
map[1][1].setRoom(true, false, false, true);
map[1][2].setRoom(true, true, true, false);
map[1][3].setRoom(false,false, false, true);
map[2][0].setRoom(true, true, false, false);
map[2][1].setRoom(false, true, false, true);
map[2][2].setRoom(true, true, false, true);
map[2][3].setRoom(false,false, false, true);
while(true) {
printmap(map, 3, 4, h);
cout <<endl;
cout << "choose a direction (n,w,s,e): ";
cin >> d;
}
}
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