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#include <iostream>
#include <string>
#include <stdlib.h> /* srand, rand */
#include <time.h> /* time */
#include <vector>
using namespace std;
struct Position {
string name;
int price;
int owner;
string color;
int position;
int numberOfPosition;
};
struct Player {
int money=1500;
int position=1;
int turn;
string name;
//Position positionn;
//int number; // number of player
bool eliminated =false;
};
//*********************************************************************************
void startGame();
int dice1();
//int position(Player player1, int diceTotal, Position P[]);
//int position(Player player1, int diceTotal, Position &p);
int POSITION(Player player1, int diceTotal, Position p[]);
void assignment(Position positionArray []);
void doMath(Position positionArray [], Player player);
void getOutOfJail(Position positionArray [], Player player);
void palyersAssignment(vector<Player> &player, int playersToAdd);//CHAD: Added playersToAdd variable for the for loop to reference in function definition
//********************************************************************************************************
//********************************************************************************************************
int main ()
{
Player player1, player2;
Position positionArray [40];
//DECLARATIONS of the spots WITHOUT PRINTING
assignment( positionArray);
//Vector
cout << "Enter player quantity: ";
int quantity;
cin >> quantity;
cout << endl;
vector<Player> players;
palyersAssignment(players, quantity);
cout << "vector first component " << players.at(0).name <<endl;//CHAD: Changed from "players[1]" to "players.at(0)." We need to use the Vector functions since the data type is a Vector
//cout <<"Player1 position is: " <<player1.position << endl;
player1.position = 66;
getOutOfJail( positionArray , player1);
int totalOfDices = dice1(); //this line prints everything
cout << "totalOfDices" << totalOfDices << endl; // this line only print the sum(one number)
POSITION( player1, totalOfDices, &*positionArray); // ??
player1.position = POSITION( player1, totalOfDices, &*positionArray);
cout << endl << endl;
cout << players.at(1).name;
if (player1.position == 3)
{
player1.money -= positionArray[3].price;
cout << "Position3 price is: " << positionArray[3].price << endl;
cout <<"You have : $ " << player1.money << endl;
}
else
cout << "it was not 3" << endl;
cout <<"Should c out my name: " << players.at(0).name;
return 0;
}
void palyersAssignment(vector<Player> &players, int playersToAdd)
{
// void Print_Player_Info(const std::vector<Player>& players)
for (int i = 0; i < playersToAdd; i++)//CHAD: Altered for loop to start at 0 and execute code first then add 1 to i
{
Player newPlayer;//CHAD: Creates new player on every itteration of the for loop
cout<< "player " << i + 1 <<" turn is #: " << i + 1 << endl;
newPlayer.turn =i+1;
//cin >> newPlayer.turn;//CHAD: Used cin directly on newPlayer instead of storing it in a variable first
cout << "Enter the name for " << i + 1 << endl;
cin >> newPlayer.name; // then how do I access this <- how do I give it a name?
//cout << newPlayer.name;
//CHAD: MOST IMPORTANT PART!!!
//Since we passed the vector by reference with the &,This "push_back(newPlayer)" call adds
//the "newPlayer" object we created to the vector in main. This means that the
//"newPlayer" struct wont get destroyed after the for loop itteration is done.
players.push_back(newPlayer);
cout << endl;
}
}
void startGame()
{
int numOfPlayers;
cout <<"Enter the number of players:";
cin >> numOfPlayers;
//between 2-8 ? how
for (int i=0; i<numOfPlayers; i++)
{
//Player player[i];
}
//3 players
}
int dice1()
{
int t,t1;
srand(time(0)); // this the generator, the seed
t = rand()%6+1; // assigning the number ;
t1= rand()%6+1;
cout << "1st dice: " << t<<endl;
cout << "2nd dice: " <<t1 << endl;
int sum = t+t1;
return sum;
}
int POSITION(Player player1, int diceTotal, Position p[]) // try to pass in the function as int
{
//cout <<endl<<endl<< "Insdie the Position function" << endl;
//cout <<"The sum of the dices is: "<<endl <<dice1() << endl; // just ot make sure everything is in place;
player1.position =player1.position+ diceTotal; // the position is added to the sum of the dices .
//cout <<"player1.position is: " <<player1.position << endl;
//player1 position = 1 ******
//int num = player1.position;
p[player1.position].position = player1.position;
//cout << endl;
//cout << "P: " << p << "P. Position: " <<p[player1.position].position << endl; // the P gives me the address
//cout << "Player 1 position" << player1.position << endl;
// cout << "end of the Position function" << endl << endl;
return player1.position;
}
void doMath(Position positionArray [], Player player)
{
if(player.position == 11)
{
player.position = 66; // In jail
}
// calling the getOutOfJail function
getOutOfJail( *&positionArray , player); // idk if this function call works?
}
void assignment(Position positionArray [])
{
positionArray[1].name = "Go";
positionArray[1].price = 0;
//***********************************
positionArray[2].name = "Vine Street";
positionArray[2].price = 150;
positionArray[2].owner = -1;
positionArray[2].color = "brown";
positionArray[2].position =2;
positionArray[3].name = "Community Chest";
positionArray[3].price = 300;
positionArray[3].owner = -1;
positionArray[3].color = "PLAIN";
positionArray[3].position =3;
positionArray[5].name = "Income Tax";
positionArray[5].price = 100;
positionArray[5].owner = -1;
positionArray[5].color = "PLAIN";
positionArray[5].position =5;
//In Jail
positionArray[6].name ="Just Visiting";
positionArray[6].position =6;
positionArray[6].price =0;
positionArray[11].name = "Go TO Jail";
positionArray[23].name = "Chance";
}
void getOutOfJail(Position positionArray [], Player player)
{
bool did_U_RoleDobls = true; // I did role doubles
int sumOfDices=dice1();
if(player.position ==66)
{
cout << "Now you are in Jail" << endl;
if (did_U_RoleDobls&&sumOfDices ==12)
{
cout << "You are getting out of Jail and heading to ""Chance" << endl;
player.position = 23;
}
else
cout << "Your new balance is: " << player.money-50 << endl; //subtract 50 from balance.
}
}
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