And I want to do this, because EVENTUALLY I want to make a simpol game that you push (nearly) any button to try and keep you carractor alive. |
Well when you do this, you hopefully won't be using the console (since the console is a terrible medium for games). So any advice we give you on how to accomplish this in the console will be impossible to use for your game.
How you do it depends on what library you're using. So I can't really give you a definitive answer without selling you a specific library.
I'm also still not sure why you'd need to be able to accept keyboard input when your window doesn't have focus for a game. Usually that behavior is undesirable in a game (I often switch between games and chat programs, and if my typed words were messing up my game in the background I'd be very upset).
And I'll be using GOTO. I know how it works... basically. |
Okay. It's your program. It really is fugly though, and a very bad habit to get into. I really would recommend against it.
ESPECIALLY if people decide, out of the THOUSANDS of things I could be asking for, that I'm making a keylogger. |
I see a lot of people looking for that. Your post seemed like you were asking about it, and you didn't say specifically what you were working on, so it seemed like a reasonable conclusion for me to reach.
Note that I didn't
assume you were working on a keylogger, I
speculated that you might be. If my response was something like:
We don't help people who are making keyloggers. Piss off. |
Then I can see you getting upset. But my original reply was not at all offensive or impolite, and I refuse to apologize for it.
OK, I'll be looking for a differenf forrum. Obviously, You guys don't like noobs very much. |
Now who's making assumptions?
I make a concious effort to reach out to people looking for help on these forums.
Grow a longer fuse. Don't read so much into things. If you're really leaving the forums, that's your call. But if you want to stick around we'd all be still willing to help you.