Jun 8, 2018 at 8:05pm UTC
buttonPushed[number] = true; //validate number is in range here. if you had 9 or 10 for number, it could set a different variable (the machine just keeps going and modifies the memory at the location, which could be your game-over flag).
minor suggestions
its a little over-engineered in a few places
eg, instead of having isgameover feeding gameover, just call the isgameover function where you need it.
also player 1 and player 2 are technically unnecessary: either its player1s turn, or its not, and you can toggle this (player1 = !player1) every move without actually needing to track a player2. Its a tossup.. its easier to understand with 2 players, but its more code to track both and flip both etc and a lot of extra effort. This one.. depends on your mindset, I guess, but personally I "usually" find having 2 variables to represent 1 idea is a bad thing.
9 is used as a magic number a lot, consider making a named constant for it and any others. Magic numbers are generally bad practice.
Jun 9, 2018 at 10:32am UTC
thanks Jonnin
very true,I actually do go out of bounds in my bool array buttonPushed so I added -1 to the index,
great advice,I should be using constants , and also I could simplify the code a little bit :)
but the problem still persists when I click the last button or pushButton_9 it still ends the
game prematurely.
**Edit
my bad I actually forgot to change the check in the if statement also,the code now works as it should
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QMessageBox>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this );
gameOver = false ;
draw = false ;
playerOne = true ;
playerTwo = false ;
for (int i = 0; i < 9; i++)
buttonPushed[i] = false ;
QPalette sample_palette;
sample_palette.setColor(QPalette::Window, Qt::transparent);
sample_palette.setColor(QPalette::WindowText, Qt::red);
ui->label->setAutoFillBackground(true );
ui->label->setPalette(sample_palette);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::displayTurn(){
if (playerOne)
ui->label->setText("<b>Player one turn</b>" );
if (playerTwo)
ui->label->setText("<b>Player two turn</b>" );
}
void MainWindow::reset(){
gameOver = false ;
playerOne = true ;
playerTwo = false ;
for (int i = 0; i < 9; i++)
buttonPushed[i] = false ;
ui->pushButton->setText(" - " );
ui->pushButton_2->setText(" - " );
ui->pushButton_3->setText(" - " );
ui->pushButton_4->setText(" - " );
ui->pushButton_5->setText(" - " );
ui->pushButton_6->setText(" - " );
ui->pushButton_7->setText(" - " );
ui->pushButton_8->setText(" - " );
ui->pushButton_9->setText(" - " );
}
void MainWindow::playAgain(){
QMessageBox msgBox;
msgBox.setText("do you want to play again?" );
QPushButton *yesButton = msgBox.addButton(tr("Yes" ), QMessageBox::ActionRole);
QPushButton *noButton = msgBox.addButton(tr("No" ), QMessageBox::ActionRole);
msgBox.exec();
if (msgBox.clickedButton() == yesButton){
reset();
return ;
}
if (msgBox.clickedButton() == noButton){
this ->close();
}
}
bool MainWindow::isGameOver(){
if (ui->pushButton->text() == " X " && ui->pushButton_2->text() == " X "
&& ui->pushButton_3->text() == " X " ){
ui->label->setText("<b>GAME OVER PLAYER ONE WINS!</b>" );
return true ;
}
if (ui->pushButton_4->text() == " X " && ui->pushButton_5->text() == " X "
&& ui->pushButton_6->text() == " X " ){
ui->label->setText("<b>GAME OVER PLAYER ONE WINS!</b>" );
return true ;
}
if (ui->pushButton_7->text() == " X " && ui->pushButton_8->text() == " X "
&& ui->pushButton_9->text() == " X " ){
ui->label->setText("<b>GAME OVER PLAYER ONE WINS!</b>" );
return true ;
}
if (ui->pushButton->text() == " O " && ui->pushButton_2->text() == " O "
&& ui->pushButton_3->text() == " O " ){
ui->label->setText("<b>GAME OVER PLAYER TWO WINS!</b>" );
return true ;
}
if (ui->pushButton_4->text() == " O " && ui->pushButton_5->text() == " O "
&& ui->pushButton_6->text() == " O " ){
ui->label->setText("<b>GAME OVER PLAYER TWO WINS!</b>" );
return true ;
}
if (ui->pushButton_7->text() == " O " && ui->pushButton_8->text() == " O "
&& ui->pushButton_9->text() == " O " ){
ui->label->setText("<b>GAME OVER PLAYER TWO WINS!</b>" );
return true ;
}
if (ui->pushButton->text() == " X " && ui->pushButton_5->text() == " X "
&& ui->pushButton_9->text() == " X " ){
ui->label->setText("<b>GAME OVER PLAYER ONE WINS!</b>" );
return true ;
}
if (ui->pushButton_3->text() == " X " && ui->pushButton_5->text() == " X "
&& ui->pushButton_7->text() == " X " ){
ui->label->setText("<b>GAME OVER PLAYER ONE WINS!</b>" );
return true ;
}
if (ui->pushButton->text() == " O " && ui->pushButton_5->text() == " O "
&& ui->pushButton_9->text() == " O " ){
ui->label->setText("<b>GAME OVER PLAYER TWO WINS!</b>" );
return true ;
}
if (ui->pushButton_3->text() == " O " && ui->pushButton_5->text() == " O "
&& ui->pushButton_7->text() == " O " ){
ui->label->setText("<b>GAME OVER PLAYER TWO WINS!</b>" );
return true ;
}
return false ;
// IMPLEMENT DOWNWARD COLS
}
void MainWindow::buttonsPushed(int number){
if (playerOne && !buttonPushed[number-1] && !gameOver){
buttonPushed[number-1] = true ;
switch (number){
case 1:
ui->pushButton->setText(" X " );
break ;
case 2:
ui->pushButton_2->setText(" X " );
break ;
case 3:
ui->pushButton_3->setText(" X " );
break ;
case 4:
ui->pushButton_4->setText(" X " );
break ;
case 5:
ui->pushButton_5->setText(" X " );
break ;
case 6:
ui->pushButton_6->setText(" X " );
break ;
case 7:
ui->pushButton_7->setText(" X " );
break ;
case 8:
ui->pushButton_8->setText(" X " );
break ;
case 9:
ui->pushButton_9->setText(" X " );
}
buttonPushed[number-1] = true ;
if (isGameOver())
gameOver = true ;
playerOne = false ;
playerTwo = true ;
if (!gameOver)
displayTurn();
if (gameOver){
playAgain();
}
return ;
}
if (playerTwo && !buttonPushed[number-1] && !gameOver){
buttonPushed[number-1] = true ;
switch (number){
case 1:
ui->pushButton->setText(" O " );
break ;
case 2:
ui->pushButton_2->setText(" O " );
break ;
case 3:
ui->pushButton_3->setText(" O " );
break ;
case 4:
ui->pushButton_4->setText(" O " );
break ;
case 5:
ui->pushButton_5->setText(" O " );
break ;
case 6:
ui->pushButton_6->setText(" O " );
break ;
case 7:
ui->pushButton_7->setText(" O " );
break ;
case 8:
ui->pushButton_8->setText(" O " );
break ;
case 9:
ui->pushButton_9->setText(" O " );
}
buttonPushed[number-1] = true ;
if (isGameOver())
gameOver = true ;
playerOne = true ;
playerTwo = false ;
if (!gameOver)
displayTurn();
if (gameOver){
if (draw){
ui->label->setText("<b> DRAW!</b>" );
}
playAgain();
}
return ;
}
}
void MainWindow::on_pushButton_clicked()
{
buttonsPushed(1);
}
void MainWindow::on_pushButton_2_clicked()
{
buttonsPushed(2);
}
void MainWindow::on_pushButton_3_clicked()
{
buttonsPushed(3);
}
void MainWindow::on_pushButton_4_clicked()
{
buttonsPushed(4);
}
void MainWindow::on_pushButton_5_clicked()
{
buttonsPushed(5);
}
void MainWindow::on_pushButton_6_clicked()
{
buttonsPushed(6);
}
void MainWindow::on_pushButton_7_clicked()
{
buttonsPushed(7);
}
void MainWindow::on_pushButton_8_clicked()
{
buttonsPushed(8);
}
void MainWindow::on_pushButton_9_clicked()
{
buttonsPushed(9);
}
Last edited on Jun 9, 2018 at 10:40am UTC