1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
|
#include <iostream>
#include <string>
#include <windows.h>
using namespace std;
struct stats
{
int stat1;
int stat2;
int stat3;
int stat4;
int stat5;
} stats;
struct player
{
string name;
int level;
int health;
int armour;
int agility;
int strength;
} player1;
void prologue()
{
cout << "\n";
cout << "----------------------------------------------------\n";
cout << "---------------------Awakening----------------------\n";
cout << "----------------------------------------------------\n";
cout << "\n";
cout << "familiar voice: An ancient hero..lost in battle....\n";
cout << "familiar voice: Freed the wrold from an evil too great....\n";
cout << "familiar voice: Yet after so many years...your ancient slumber\n";
cout << "familiar voice: Has ended...the return of an ancient evil..\n";
cout << "\n";
cout << "\n";
cout << "you here a whisper...a name...your name?\n";
cout << "\n";
}
void player_name()
{
string playername;
cout<<"whats your name?: ";
getline(cin,playername);
cout<<playername;
cout<<"\n",
system("pause"),
cout<<"\n";
system("cls");
}
void display()
{
cout << "player1.level :" << stats.stat1 << endl;
cout << "player1.health :" << stats.stat2 << endl;
cout << "player1.armour :" << stats.stat3 << endl;
cout << "player1.agility :" << stats.stat5 << endl;
cout << "player1.strength :" << stats.stat4 << endl;
cout << "\n" << endl;
cout << "\n" << endl;
}
int main()
{
{
prologue();
player_name();
display();
}
int area_choice1, direction;
int playerHP =25;
int armour =0;
int GhoulHP = 5;
int PosHP =12;
int undeadHP =6;
string attchoice, attchoice2;
int bridge_wheel = false;
int bridge_down = false;
int gauntlets = false;
int boots = false;
int chest_plate = false;
int chain_mail = false;
int helmet = false;
{
cout << "*Your eyes open you see that your in some sort of box. A coffin.\n"
<< "Your hand starts burning. You look down in your coffin and see a burning light\n\n"
<< "A symbol burning into your hand. Some sort of rune*\n\n\n";
do {
cout << "Wait..i recognise this..ughh..my muscles ache...\n"
<< "It feels like ive been ripped apart and put back together..\n\n"
<< "atleast i remember my name....i think its ";
cout << player_name;
cout << "hmm, theres tracks on the dust all over the floor. Someones been here recently.\n"
<< "Well, theres no time to worry about that right now, the questions is,\n\n"
<< "how do i get out of here? well it looks like im in some sort of hallway.\n"
<< "at the end it looks like a torch is down there on the wall...\n"
<< "*you tumble back and fourth walking down the walls of your tomb, learning to walk yet again*\n"
<< "at the end of your hallway, under the light of the torch, you notice crate with some unlit torches\n"
<< "you pick one up and lit it on the fire of the torch above torch.\n";
system("pause");
cout << "*In the hallway, you have 2 paths, but which way should i go?*\n"
<< "left has this foul smell, while the right has this constant drip noise echoing.\n\n"
<< "which way do you choose? left(1) or right(2) or (3) to check to go back after getting a torch and check your tomb\n";
cin >> area_choice1;
switch (area_choice1){
case 1:
system("cls");
cout << "(LEFT)"
<< "going down the path the foul odour gets stronger and stronger until you get to a large room full of empty coffins\n"
<< "but these coffins weren't always empty? it seems like theyve been knocked out from the crypt walls and smashed open...\n"
<< "you walk coser to the closest coffin where the foul smell is strongest..inside lays the eaten remains of some armoured soldier..\n"
<< "but he wasnt the first one in hear..its too fresh a kill? maybe this was the one who left the tracks? *as you back away you hear this loud screech*\n"
<< "you look towards where the noise came from and see two glowing blue eyes...and your recognise these eyes...ghouls!";
cout << "GhoulHP: " << GhoulHP << " playerHP: " << playerHP << "\n\n";
cout << "type 'att' to defend yourself!";
cin >> attchoice;
if (attchoice == "att")
{
cout << "you punch the ghoul and deal: -5HP\n";
GhoulHP -=5;
cout << "\n" << "GhoulHp: " <<GhoulHP;
cout << "\n";
system("pause");
cout << "as you look around the room after defeating the Ghoul you notice a cicular objet..a wheel"
<< "maybe itll be useful later\n\n";
cout << "*you pick up the object*\n";
bridge_wheel = true;
cout << "press (1) to go back to hall, press (2) to stay in room and check around for anything";
system("pause");
cin >> direction;
if(direction = 1)
{
break;
}
if(direction = 2)
{
cout << "you check around and notice a metal object\n *you go towards the metal object and realize what it is*\n"
<< "it's a gauntlet...but not any gauntlet..it was mine...i remember it...\n"
<< "its stll got the burn mark from my last battle...it has blades along the side of it..arm-blades\n";
gauntlets = true;
armour =+10;
}
}
break;
case 2:
system("cls");
cout << "(RIGHT)"
<< "going down the right path you notice it leads to a giant circular room, in front of you\n"
<< "a pool of water and it looks like a draw bridge on the other side. *you notice a pillar with and axil coming out\n"
<< "looks like its missing a wheel..maybe for the bridge?";
cout << bridge_wheel;
if(bridge_wheel = false)
{
cout << "I'll have to find the wheel for the bridge";
break;
}
if(bridge_wheel = true)
{
cout << "you place the wheel onto the axil and turn it, the bridge comes down.";
bridge_down = true;
if(bridge_down = true)
{
cout << "the bridge is now down do you wish to proceed?"
<< "press (1) to leave, press (2) to stay and and look around at your tomb.";
cin >> direction;
if(direction = 1)
{
cout << "";
}
if(direction = 2)
{
cout << "";
}
}
}
break;
case 3:
system("cls");
display();
cout << "(TOMB)"
<< "you search your tomb and notice chain...its your old chain mail"
<< "you put it on and you feel how light it is...it ways almost nothing"
<< "but can tell by how well its made it has to be strong.. a word slips from your mouth..mythril..";
armour =+20;
cout << stats.stat3;
break;
}
}while (area_choice1 !=5);
}
cout << " "
<< " "
<< " ";
cin >> attchoice;
system ("pause");
return 0;
}
|