RPG

I'm taking a video game design class and we are supposed to code an RPG , I'm having some trouble and I was wondering if someone had any sort of RPG code I could look at to give me some idea on how to do it and what I should be doing.

Thanks!!
There are plenty examples:
https://www.planet-source-code.com/vb/scripts/BrowseCategoryOrSearchResults.asp?txtCriteria=rpg&lngWId=3

OR
use the forum search, it's one the most popular tasks here.
Thanks :):):):):)
here is mine here vgdd, i am new too and have not completed it yet as it is my project.

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#include <iostream>
#include <string>
#include <windows.h>
using namespace std;



struct stats
{
	int stat1;
	int stat2;
	int stat3;
	int stat4;
	int stat5;
} stats;




struct player
{
string name;
int level;
int health;
int armour;
int agility;
int strength;
} player1;




void prologue()
{
	cout << "\n";
	cout << "----------------------------------------------------\n";
	cout << "---------------------Awakening----------------------\n";
	cout << "----------------------------------------------------\n";
	cout << "\n";
	cout << "familiar voice: An ancient hero..lost in battle....\n";
	cout << "familiar voice: Freed the wrold from an evil too great....\n";
	cout << "familiar voice: Yet after so many years...your ancient slumber\n";
	cout << "familiar voice: Has ended...the return of an ancient evil..\n";
	cout << "\n";
	cout << "\n";
	cout << "you here a whisper...a name...your name?\n";
	cout << "\n";
}








void player_name()
{
       string playername;
       cout<<"whats your name?: ";
       getline(cin,playername);
       cout<<playername;
	   cout<<"\n",
       system("pause"),
	   cout<<"\n";
	   system("cls");
}


						
void display()
{
		cout << "player1.level  :" << stats.stat1 << endl;
		cout << "player1.health  :" << stats.stat2 << endl;
		cout << "player1.armour  :"  << stats.stat3 << endl;
		cout << "player1.agility  :"	<< stats.stat5 << endl;
		cout << "player1.strength  :" << stats.stat4 << endl;
		cout << "\n" << endl;
		cout << "\n" << endl;
}







int main()
{
	{
	prologue();

	player_name();

	display();
	}



		int area_choice1, direction;


		int playerHP =25;
		int armour =0;
		int GhoulHP = 5;
		int PosHP =12;
		int undeadHP =6;

		string attchoice, attchoice2;

		int bridge_wheel = false;
		int bridge_down = false;

		int gauntlets = false;
		int boots = false;
		int chest_plate = false;
		int chain_mail = false;
		int helmet = false;


			    
		{
			cout << "*Your eyes open you see that your in some sort of box. A coffin.\n" 
			     << "Your hand starts burning. You look down in your coffin and see a burning light\n\n" 
			     << "A symbol burning into your hand. Some sort of rune*\n\n\n";

			do {

				cout << "Wait..i recognise this..ughh..my muscles ache...\n"
				     << "It feels like ive been ripped apart and put back together..\n\n"
					 << "atleast i remember my name....i think its ";
				cout << player_name;

				cout << "hmm, theres tracks on the dust all over the floor. Someones been here recently.\n"
					 << "Well, theres no time to worry about that right now, the questions is,\n\n"

					 << "how do i get out of here? well it looks like im in some sort of hallway.\n"
					 << "at the end it looks like a torch is down there on the wall...\n"
					 << "*you tumble back and fourth walking down the walls of  your tomb, learning to walk yet again*\n"
					 << "at the end of your hallway, under the light of the torch, you notice crate with some unlit torches\n"
					 << "you pick one up and lit it on the fire of the torch above torch.\n";
				system("pause");
						cout << "*In the hallway, you have 2 paths, but which way should i go?*\n"
							 << "left has this foul smell, while the right has this constant drip noise echoing.\n\n"
							 << "which way do you choose? left(1) or right(2) or (3) to check to go back after getting a torch and check your tomb\n";

				cin >> area_choice1;
				
			switch (area_choice1){


					case 1:
						system("cls");
						cout 	<< "(LEFT)"
								<< "going down the path the foul odour gets stronger and stronger until you get to a large room full of empty coffins\n"
								<< "but these coffins weren't always empty? it seems like theyve been knocked out from the crypt walls and smashed open...\n"
								<< "you walk coser to the closest coffin where the foul smell is strongest..inside lays the eaten remains of some armoured soldier..\n"
								<< "but he wasnt the first one in hear..its too fresh a kill? maybe this was the one who left the tracks? *as you back away you hear this loud screech*\n"
								<< "you look towards where the noise came from and see two glowing blue eyes...and your recognise these eyes...ghouls!";
							cout << "GhoulHP: " << GhoulHP << "		playerHP: " << playerHP << "\n\n";
							cout << "type 'att' to defend yourself!";

								cin >> attchoice;

									if (attchoice == "att")
									{
										cout << "you punch the ghoul and deal: -5HP\n";
												GhoulHP -=5;
										cout << "\n" << "GhoulHp: " <<GhoulHP;
										cout << "\n";
										system("pause");



											cout << "as you look around the room after defeating the Ghoul you notice a cicular objet..a wheel"
											     << "maybe itll be useful later\n\n";
											cout << "*you pick up the object*\n";
												bridge_wheel = true;
											cout << "press (1) to go back to hall, press (2) to stay in room and check around for anything";
											system("pause");




											cin >> direction;

										if(direction = 1)
											{
												break;
											}
										if(direction = 2)
										{
											cout << "you check around and notice a metal object\n *you go towards the metal object and realize what it is*\n"
											     << "it's a gauntlet...but not any gauntlet..it was mine...i remember it...\n"
												 << "its stll got the burn mark from my last battle...it has blades along the side of it..arm-blades\n";
											 gauntlets = true;
											 armour =+10;
										}
									}
						break;

					case 2:
						system("cls");
						cout 	<< "(RIGHT)"
						     	<< "going down the right path you notice it leads to a giant circular room, in front of you\n"
								<< "a pool of water and it looks like a draw bridge on the other side. *you notice a pillar with and axil coming out\n"
								<< "looks like its missing a wheel..maybe for the bridge?";
						cout << bridge_wheel;
								if(bridge_wheel = false)
									{
										cout << "I'll have to find the wheel for the bridge";
									break;
									}
								if(bridge_wheel = true)
										{
											cout << "you place the wheel onto the axil and turn it, the bridge comes down.";
											bridge_down = true;
												if(bridge_down = true)
											{
												cout << "the bridge is now down do you wish to proceed?"
													 << "press (1) to leave, press (2) to stay and and look around at your tomb.";
													
													cin >> direction;

													if(direction = 1)
														{
															cout << "";
														}
													if(direction = 2)
														{
															cout << "";
														}
											}
										}
						break;


						case 3:
							system("cls");
							display();
						cout << "(TOMB)"
							 << "you search your tomb and notice chain...its your old chain mail"
							 << "you put it on and you feel how light it is...it ways almost nothing"
							 << "but can tell by how well its made it has to be strong.. a word slips from your mouth..mythril..";
						armour =+20;
						cout << stats.stat3;
					break;
					
					}


			   }while (area_choice1 !=5);
		}

			cout 	<< " "
					<< " "
					<< " ";

		    cin >> attchoice;

system ("pause");
return 0;
}


quit a mess i know but it has some functions in it which i think would be quite useful
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