So, I have gotten quite far in my mission to finish a chess game in c++. However, I have hit a bit of a small issue I would like to get some input.
SITUATION:
My PAWN, KING, KNIGHT move validations work perfect. But;
When moving a piece(such as a white ROOK) it follows most of the rules. For example, it will only move vertical or horizontal, it will not pass another white piece, it will not replace a white piece, and lastly it WILL replace a black (opposing) piece. The problem is when moving it past a another black piece, it allows passing in order to replace a piece thats past it. So lets say we have a white piece at x=2,y=6 and black piece at x=2,y=4, and another black piece at x=2,y=3. The White piece will be allowed to move to move to x=2,y=3, which should not be allowed. Would love to get some input on how to fix this. Current code below.
bool Rook:: canMove(int startx, int starty, int endx, int endy)
{
int i;
if(board[endx][endy] !=NULL && board[endx][endy]->color==color)
returnfalse;
// Collision detection
if (startx == endx)
{
// Horizontal move
if (starty < endy)
{
// Move down
for (i = starty + 1; i <= endy; ++i)
if (board[startx][i] != NULL && board[startx][i]->color==color)
returnfalse;
}
else
{
// Move up
for (i = starty - 1; i >= endy; --i)
if (board[startx][i] != NULL && board[startx][i]->color==color) //cant allow passing of non color piece
returnfalse;
}
}
elseif (starty == endy)
{
// Vertical move
if (startx < endx)
{
// Move right
for (i = startx + 1; i <= endx; ++i)
if (board[i][starty] != NULL && board[i][starty]->color==color)
returnfalse;
}
else
{
// Move left
for (i = startx - 1; i >= endx; --i)
if (board[i][starty] != NULL && board[i][starty]->color==color)
returnfalse;
}
}
else
{
// Not a valid rook move (neither horizontal nor vertical)
returnfalse;
}
returntrue;
}
Change the logic so that it will not pass a piece of any color.
[edit: Also don't bump your posts without providing more information and waiting for only an hour -- nobody is paid to read and respond to these posts. Have a little patience.]